Subclass | Feature | Description |
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Summon a black Bear companion that can draw the enemy's attention and endure heavy attacks. | |
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Summon a Boar companion that can sweep through the battlefield and knock enemies off their feet. | |
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Summon a Dire Raven companion that can cover great distances and Blind enemies. | |
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Summon a Wolf that can inflict devastating wounds and knock enemies Prone. | |
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Summon a Wolf Spider companion that can poison enemies and shoot webs from afar. | |
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Target two creatures standing close to each other, attacking them in quick succession. | |
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Once per turn, your weapon attack deals an extra 1d8![]() | |
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If a Large or bigger creature attacks you, you can use your ![]() Prerequisite: You must be able to see the creature, and it must be within 1.5m / 5ft of you. | |
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You specialise in taking out foes swiftly and ruthlessly.
You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by | |
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Hide from enemies by succeeding at Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. | |
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Wrap yourself in shadows to become if you are obscured.
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Can see in the dark up to 24m. |
User:Toancaro/Ranger: Difference between revisions
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==Domain cantrips & spells== | |||
Cantrips and spells that are only available for a speficic domain of Cleric class. | |||
<tabber> | |||
|-|Cantrips= | |||
{{User:Toancaro/Cleric/Template:ExtraSpellTable | where=spell_level="0"}} | |||
|-|Level 1 spells= | |||
{{User:Toancaro/Cleric/Template:ExtraSpellTable | where=spell_level="1"}} | |||
|-|Level 2 spells= | |||
{{User:Toancaro/Cleric/Template:ExtraSpellTable | where=spell_level="2"}} | |||
|-|Level 3 spells= | |||
{{User:Toancaro/Cleric/Template:ExtraSpellTable | where=spell_level="3"}} | |||
|-|Level 4 spells= | |||
{{User:Toancaro/Cleric/Template:ExtraSpellTable | where=spell_level="4"}} | |||
|-|Level 5 spells= | |||
{{User:Toancaro/Cleric/Template:ExtraSpellTable | where=spell_level="5"}} | |||
|-|Level 6 spells= | |||
{{User:Toancaro/Cleric/Template:ExtraSpellTable | where=spell_level="6"}} | |||
</tabber> | |||
{{Back to top}} | |||
==Self notes== | ==Self notes== | ||
Good stuffs | Good stuffs |
Revision as of 20:31, 8 January 2024
Subclass features
Spells
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Animal Friendship | ![]() |
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WIS | 18m | Convince a beast not to attack you. | |||||
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Cure Wounds | ![]() |
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1.5m | ![]() |
Heal a creature you can touch. | |||||
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Enhance Leap | ![]() |
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1.5m | Triple a creature's Jumping distance. | |||||
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Ensnaring Strike | ![]() |
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m | ![]() |
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6![]() |
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Fog Cloud | ![]() |
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18m | 5m | Create a cloud of dense fog to and creatures within. | ||||
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Goodberry | ![]() |
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1.5m | Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4![]() Each berry counts as one |
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Hail of Thorns | ![]() |
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18m | 2m | ![]() |
Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10![]() |
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Hunter's Mark | ![]() |
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18m | Mark a creature as your quarry to deal an additional 1d6![]() |
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Longstrider | ![]() |
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1.5m | Increase a creature's Movement Speed by ![]() |
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Speak with Animals | ![]() |
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0 | Gain the ability to comprehend and communicate with beasts. |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Barkskin | ![]() |
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1.5m | Touch a willing creature to toughen its skin and increase its ![]() |
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Darkvision | ![]() |
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1.5m | Grant a creature the ability to see in the dark out to a range of ![]() |
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Lesser Restoration | ![]() |
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1.5m | Cure a creature from ![]() ![]() ![]() |
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Pass Without Trace | ![]() |
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0 | 9m | Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to ![]() |
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Protection from Poison | ![]() |
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1.5m | Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | ||||||
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Silence | ![]() |
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18m | Create a sound-proof sphere. All within are and Immune to ![]() |
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Spike Growth | ![]() |
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18m | ![]() |
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Conjure Barrage | ![]() |
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0 | 9m | ![]() |
Channel your weapon's essence into a destructive, widespread volley. Deal Weapon Damage, plus an additional ![]() ![]() |
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Daylight | ![]() |
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18m | Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. | ||||||
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Lightning Arrow | ![]() |
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18m | 3m | ![]() |
After the arrow hits, smaller bolts snake out from the target towards nearby creatures. | |||
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Plant Growth | ![]() |
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18m | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
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Protection from Energy | ![]() |
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1.5m | Touch a creature to grant it Resistance to ![]() ![]() ![]() ![]() ![]() |
Domain cantrips & spells
Cantrips and spells that are only available for a speficic domain of Cleric class.
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Poison Spray | ![]() |
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CON | 3m | ![]() |
Project a puff of noxious gas, dealing 1d12![]() |
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Shillelagh | ![]() |
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0m | ![]() ![]() ![]() ![]() |
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Thorn Whip | ![]() |
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9m | ![]() |
Pulls the creature ![]() |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Animal Friendship | ![]() |
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WIS | 18m | Convince a beast not to attack you. | |||||
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Burning Hands | ![]() |
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DEX | 0m | 5m | ![]() |
Each flammable target is hit with 3d6![]() |
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Charm Person | ![]() |
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WIS | 18m | Charm a humanoid to prevent it from attacking you. You gain ![]() |
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Disguise Self | ![]() |
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0m | Magically change all aspects of your appearance. | |||||
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Divine Favour | ![]() |
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0m | Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4![]() |
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Faerie Fire | ![]() |
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DEX | 18m | 6m | All targets within the light turn visible, and ![]() ![]() |
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Fog Cloud | ![]() |
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18m | 5m | Create a cloud of dense fog to and creatures within. | ||||
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Sleep | ![]() |
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18m | Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. | ||||||
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Speak with Animals | ![]() |
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0m | Gain the ability to comprehend and communicate with beasts. | |||||
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Thunderwave | ![]() |
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CON | 1.5m | 5m | ![]() |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ![]() |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Barkskin | ![]() |
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1.5m | Touch a willing creature to toughen its skin and increase its ![]() |
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Flaming Sphere | ![]() |
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18m | 2m | ![]() |
Summon a Flaming Sphere that deals 2d6![]() ![]() ![]() ![]() |
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Gust of Wind | ![]() |
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0m | 12m | Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength ![]() ![]() |
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Magic Weapon | ![]() |
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1.5m | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to ![]() |
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Mirror Image | ![]() |
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0m | Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your ![]() |
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Pass Without Trace | ![]() |
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0m | 9m | Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to ![]() |
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Scorching Ray | ![]() |
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18m | ![]() |
Hurl 3 rays of fire. Each ray deals 2d6![]() |
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Shatter | ![]() |
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18m | 3m | ![]() |
Damages all nearby creatures and objects. | ||||
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Spike Growth | ![]() |
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18m | ![]() |
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4![]() ![]() |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Call Lightning | ![]() |
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18m | 2m | ![]() |
Call down lightning to hit all targets within range and its area of effect for 3d10![]() |
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Crusader's Mantle | ![]() |
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0m | 9m | Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4![]() |
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Fear | ![]() |
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WIS | 0m | 9m | Targets drop everything and become : they have ![]() |
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Fireball | ![]() |
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18m | 4m | ![]() |
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6![]() |
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Plant Growth | ![]() |
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18m | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered.
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Sleet Storm | ![]() |
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18m | Call forth a storm that douses fire, creates an ![]() ![]() ![]() ![]() |
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Slow | ![]() |
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WIS | 18m | Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Confusion | ![]() |
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18m | 6m | Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. | ||||
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Dimension Door | ![]() |
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2m | Teleport yourself and up to one adjacent ally to a place you can see. The ally cannot be larger than Medium. | ||||||
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Dominate Beast | ![]() |
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18m | Make a Beast fight alongside you. Every time the Beast takes damage, it makes a Wisdom ![]() |
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Grasping Vine | ![]() |
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9m | Summon a giant vine capable of dragging creatures toward itself.
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Ice Storm | ![]() |
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18m | 6m | ![]() |
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing ![]() ![]() ![]() |
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Otiluke's Resilient Sphere | ![]() |
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DEX | 9m | Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and spell effects. | ||||
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Polymorph | ![]() |
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18m | Transform a creature into a harmless sheep. | |||||
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Stoneskin | ![]() |
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1.5m | Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical ![]() ![]() ![]() |
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Wall of Fire | ![]() |
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18m | ![]() |
Create a blazing wall of fire, anyone who dares stand too close. Deals ![]() |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Destructive Wave | ![]() |
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CON | 9m | ![]() |
Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them . | ||||
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Dominate Person | ![]() |
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18m | a nearby humanoid. Allies are unaffected. | |||||
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Hold Monster | ![]() |
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18m | a creature. It can't Move, Act, or React. Attacks from within ![]() |
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Seeming | ![]() |
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18m | Disguise up to 4 members of your adventuring party. | ||||||
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Wall of Stone | ![]() |
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18m | Raise a wall of non-magical, solid stone.
The wall can be created between any two points within range as long as there is a clear path between them. It is made up of Stone Pillars with 30 HP each, immune to ![]() ![]() ![]() |
No results
Self notes
Good stuffs