Modding:Creating a custom cloth collider: Difference between revisions
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If making a custom body, you may need to create a custom cloth collider for it. You can look up any vanilla cloth collider to use as a base, but here is an example one:The Radius attributes control how large each "sphere" of collision is. You can make it bigger or smaller to make cloth physics behave differently when colliding with it.
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</syntaxhighlight> | </syntaxhighlight>The Radius attributes control how large each "sphere" of collision is. You can make it bigger or smaller to make cloth physics behave differently when colliding with it. | ||
[[Category:Modding guides]] | [[Category:Modding guides]] |
Revision as of 13:33, 17 April 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
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