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Constitution Saving Throws: Difference between revisions
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| [[Spells| Level 5]] | | [[Spells| Level 5]] | ||
| Spell Save DC | | Spell Save DC | ||
| If an affected entity fails three {{Saving Throw}}s before the spell ends, it contracts | | If an affected entity fails three {{Saving Throw}}s before the spell ends, it contracts a | ||
[[Contagion Poisoned (Condition)| Disease]] of choice. | [[Contagion Poisoned (Condition)| Disease]] of the spellcaster's choice. | ||
|- | |- | ||
| {{SAI| Destructive Wave}} | | {{SAI| Destructive Wave}} | ||
Line 263: | Line 263: | ||
| Affected entities take {{DamageText| 5d6| Thunder }} + {{DamageText| 5d6| Radiant}}/{{DamageText| 5d6| Necrotic}} damage and fall | | Affected entities take {{DamageText| 5d6| Thunder }} + {{DamageText| 5d6| Radiant}}/{{DamageText| 5d6| Necrotic}} damage and fall | ||
{{Cond| Prone}}. Saving against the spell halves damage and negates {{Cond| Prone}}. | {{Cond| Prone}}. Saving against the spell halves damage and negates {{Cond| Prone}}. | ||
|- | |||
| {{SAI| Dethrone}} | |||
| [[Spells| Level 5]] | |||
| 18 | |||
| Affected entities take {{DamageText| 10d6 + 20| Necrotic}} damage. Saving against the spell halves damage. | |||
|} | |} | ||
* Lv5: | * Lv5: |
Revision as of 20:41, 27 April 2024
List of all effects that use Constitution Saving Throws.
Coatings
Name | Craftable | DC | Effect |
---|---|---|---|
![]() |
Yes | 11 | Affected entity is . |
![]() |
Yes | 13 | Affected entity is and will start . |
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Yes | 13 | Affected entity is and . |
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No | 13 | Affected entity is and . |
![]() |
Yes | 15 | Affected entity is and . |
![]() |
Yes | 11 | Affected entity takes 1d4![]() |
![]() |
Yes | 13 | Affected entity takes 1d6![]() |
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Yes | 15 | Affected entity takes 1d8![]() |
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Yes | 19 | Affected entity takes 1d10![]() |
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Yes | 17 | Affected entity is and takes 1d6![]() |
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?
Class Features
Class | Subclass | Name | Level | DC | Effect |
---|---|---|---|---|---|
3 | 12? | Target takes 1d6 Radiant Damage and becomes | |||
3 | 12? | Each creature within ![]() ![]() ![]() | |||
2 | Spell Save DC | Hostile Creatures within ![]() ![]() | |||
None | 2 | 13 | Affected entity becomes . | ||
6 | 17 | Affected entities within ![]() | |||
10 | Spell Save DC | The target's ![]() ![]() | |||
10 | 13 | Affected entities becomes . | |||
10 | 13 | Affected entity becomes . | |||
10 | 13 | Affected entity starts . | |||
10 | 13 | Affected entity becomes . | |||
2 | Spell Save DC | Affected entity takes 1d4![]() ![]() ![]() | |||
10 | Spell Save DC | Affected entities takes 2d8![]() | |||
None | 5 | Weapon Action DC | Affected entity becomes . | ||
3 | Spell Save DC | Affected entity becomes . | |||
5 | Spell Save DC | Affected entity becomes . |
Conditions
- Reverberation at 5 stacks
Spells
Name | Spell Level | DC | Effect |
---|---|---|---|
Cantrip | Spell Save DC | 1d12![]() ![]() 3d12 | |
Level 1 | Spell Save DC | Affected entity becomes . | |
Level 1 | Spell Save DC | For 10 turns the target takes 1d6![]() ![]() | |
Level 1 | Spell Save DC | Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect. | |
Level 2 | Spell Save DC | Affected entities become . | |
Level 2 | Spell Save DC | Affected entities can not turn invisible anymore. | |
Level 2 | Spell Save DC | Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage on Attack rolls and Ability Checks as
long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save. | |
Level 2 | Spell Save DC | Affected entities take 2d10 ![]() | |
Level 2 | Spell Save DC | Affected entities take 3d8 ![]() | |
Level 3 | Spell Save DC | The affected entity is . | |
Level 3 | Spell Save DC | Affected entities have to succeed or their | will be broken.|
Level 3 | Spell Save DC | Affected entities have to succeed or they can't take Actions. | |
Level 4 | Spell Save DC | Affected entity takes 8d8![]() the saving throw. Saving against the spell halves the damage. | |
Level 5 | Spell Save DC | Affected entities takes 5d8![]() | |
Level 5 | Spell Save DC | Affected entities takes 8d8![]() | |
Level 5 | Spell Save DC | If an affected entity fails three ![]() Disease of the spellcaster's choice. | |
Level 5 | Spell Save DC | Affected entities take 5d6![]() ![]() ![]() . Saving against the spell halves damage and negates . | |
Level 5 | 18 | Affected entities take 10d6 + 20![]() |
- Lv5:
- Dethrone
- Insect Plague
- Lv 6:
- Circle of Death
- Eyebite: Sickened?
- Flesh to Stone
- Harm
- Otiluke's Freezing Sphere
- Sunbeam
Weapon Actions
- Heartstopper
- Pommel Strike
- Concussive Smash
- Maiming Strike
- Lacerate
- Piercing Strike
- Hamstring Shot
- Piercing Shot
- Dawnburst Strike
- Hush You!
- Soulbreaker
- Searing Blood
Weapons
- Hunter's Dagger
- Kurwin's Cauteriser
- Lightning Jabber
- Rupturing Blade: Searing Blood
- Blackguard's Sword
- Cold Snap
- Cruel Sting: Ensnaring Strands
- Fleshrender: Part the Flesh
- Least Expected: Blinding Shot
- Soulbreaker Greatsword: Soulbreaker
- Sussur Dagger
- Sussur Greatsword
- Sussur Sickle
- Justiciar's Scimitar
- Mourning Frost
- Staff of the Ram
- The Sacred Star: Dawnburst Strike
- Silver Sword of the Astral Plane: Soulbreaker
- The Blood of Lathander
Amulets
- The Spectator Eyes - Wounding Ray
- Spineshudder Amulet - inflicts Reverberation
- Amulet of Selûne's Chosen: Selûne's Dream
Rings
- Burnished Ring - Paralyzing Ray
Headwear
- Coldbrim Hat - inflicts Encrusted with Frost
Handwear
- Gloves of Belligerent Skies - inflict Reverberation
- Winter's Clutches - inflict Encrusted with Frost
- Flawed Helldusk Gloves - inflict Bleeding
- Poisoner's Gloves - inflict Poisoned
- Helldusk Gloves - inflict Bleeding
Footwear
- Boots of Stormy Clamour - inflict Reverberation.
Cloaks
Items
- Signed Trade Vista - Flesh to Gold
Grenades
- Flashblinder
- Suspicious Poison (when thrown)