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Prone (status group): Difference between revisions
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{{#cargo_query: tables = conditions | {{#cargo_query: tables = conditions | ||
| fields = name, icon, types, effects | | fields = _pageName = page, name, icon, types, effects | ||
| limit = 100 | | limit = 100 | ||
| where = types HOLDS 'prone' | | where = types HOLDS 'prone' |
Revision as of 17:41, 13 May 2024
Prone, is a type of Condition. Conditions that knock you prone, usually , have the following effects:
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- If you are concentrating on a spell, your concentration will automatically be broken when you get knocked Prone.
Removal
Prone can be removed with the following:
Prevention
Prone can be prevented with the following:
- Being too heavy
- Items:
Boots of Striding (while Concentrating)
Hoarfrost Boots (from walking on
Ice Surfaces only)
Disintegrating Night Walkers (can't slip on
Grease or
Ice)
Ways to become prone
Surfaces:
Conditions:
Condition | Effects |
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