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Feather Fall: Difference between revisions
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{{SpellPage | |||
| name = Feather Fall | |||
| image = Feather Fall Icon.png | |||
| level = 1 | |||
| school = Transmutation | |||
| | | classes = Bard, Sorcerer, Wizard | ||
| learns at level 1 = Bard, Sorcerer, Wizard | |||
| summary = This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | |||
| description = Slow the rate of descent of allied creatures. Grants immunity to falling damage. | |||
| range = self | |||
| | | aoe = radius | ||
| | | aoe m = 9 | ||
| | | aoe ft = 30 | ||
| | | condition = Feather Fall | ||
| | | condition duration = 10 | ||
}} | |||
Revision as of 00:51, 31 July 2023
Feather Fall is a level 1 transmutation spell. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
Slow the rate of descent of allied creatures. Grants immunity to falling damage.
Properties
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feather Fall
Duration: 10 turns
- Rate of falling is slowed, granting Immunity to Falling damage.
How to learn
(Information not yet added.)