Lady Lockjaw: Difference between revisions

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(added known attacks)
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* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Guildmaster Keene's Fixers}}, if the party completed [[Aid the Underduke]] and sided with the Guild.
* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Guildmaster Keene's Fixers}}, if the party completed [[Aid the Underduke]] and sided with the Guild.


{{NavBaldursGate}}
 
{{Undercity}}
[[Category:Dwarves]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Undercity]]
[[Category:Characters in Act Three]]
[[Category:Members of the Guild]]
[[Category:Members of the Guild]]

Revision as of 09:20, 5 June 2024


Lady Lockjaw is one of Nine-Fingers' bodyguards and member of the Guild, encountered during Act Three.

Attacks and abilities

Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Dagger
Normal weapon damage
+
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon damage

Deal extra damage to a foe you have Advantage Icon.png Advantage against.
 Range: Normal weapon range
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Longbow +1
Normal weapon damage
+
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon damage

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.
 Range: Normal weapon range
Dash Bonus Action.webp

Cover more distance this turn: double your movement speed.
 Range: Self

Notes