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Hell Sphere: Difference between revisions

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(added conditions that it is immune to)
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{{Feature box|Ram (Hell Sphere)}}
{{Feature box|Ram (Hell Sphere)}}


== Notes ==
=== Tactic ===
* {{DamageType|Force}}, {{DamageType|Thunder}} and {{DamageType|Cold}} attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
* {{DamageType|Force}}, {{DamageType|Thunder}}, and {{DamageType|Cold}} attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
* Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the {{Cond|Hellish Sphere}} condition.
* Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the {{Cond|Hellish Sphere}} condition.
* Hell Sphere is immune to certain conditions including: {{Cond|Frightened}}, [[Prone (Condition)|Prone]], [[Stunned (Condition)|Stunned]], [[Command]], [[Hold Monster]], [[Banishment]], [[Evard's Black Tentacles]], [[Hideous Laughter (Condition)]].
* Hell Sphere is immune to certain conditions and spells including: {{Cond|Frightened}}, {{Cond|Prone}}, {{Cond|Stunned}}, {{SAI|Command}}, {{Cond|Hold Monster}}, {{SAI|Banishment}}, {{SAI|Evard's Black Tentacles}}, {{Cond|Hideous Laughter}}.
* [[Telekinesis]] is effective
* {{SAI|Telekinesis}} is effective.


[[Category:Elementals]]
[[Category:Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 17:53, 17 July 2024

Hell Spheres are a type of Elemental creature in Baldur's Gate 3.

Involvement

Two Hell Spheres are summoned when the party triggers the alarm within the House of Hope. They will follow the party until they are defeated.

Combat

Attacks and abilities

Ram.webp
Ram Ram ()
D6 Fire.png 6d6 (6~36) Damage TypesFire
Slam into an enemy creature or object. On a successful save, the target still takes half damage.
DEX Save
 Melee: 1.5 m / 5  ft

Tactic