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Hell Sphere
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Hell Spheres are a type of Elemental creature in Baldur's Gate 3.
Involvement[edit section | visual editor]
Two Hell Spheres are summoned when the party trigger the alarm within the House of Hope; they accost the party until defeated.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Ram ()
Damage: 6~36

6d6Fire
Tactics[edit section | visual editor]
- Force, Thunder, and Cold attacks are particularly useful against the Hell Spheres, being the only three categories of damage they do not have any resistance to.
- Since Hell Spheres do not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the Hellish Sphere condition.
- Hell Spheres are immune to certain conditions and spells including Frightened, Prone, Stunned, Command, Hold Monster, Banishment, Evard's Black Tentacles, Hideous Laughter, Cursed: Dread, Phantasmal Killer.
- Otto's Irresistible Dance and Planar Binding do work against Hell Spheres.
- Telekinesis is effective.
- Immune to Petrification but Flesh to Stone restrains them for 3 turns.
Categories:
- Creatures Resistant to all Slashing
- Creatures Resistant to all Piercing
- Creatures Resistant to all Bludgeoning
- Creatures Resistant to all Acid
- Creatures Immune to all Necrotic
- Creatures Immune to all Fire
- Creatures Resistant to all Lightning
- Creatures Immune to all Poison
- Creatures Immune to all Psychic
- Creatures Resistant to all Radiant
- Elementals






















