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editsAdditional note that this feature doesn't work on Concentration Saving Throw
HiddenDragon (talk | contribs) m (Removed class template) |
(Additional note that this feature doesn't work on Concentration Saving Throw) |
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Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. | Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. | ||
| additional = | | additional = * {{prereq|Portent can only change a die in the favour of the caster and their allies.}} | ||
* {{prereq|Portent can only change a die in the favour of the caster and their allies.}} | |||
** Attack rolls can only be changed from a miss to a hit for your allies, and from a hit to a miss for enemies. | ** Attack rolls can only be changed from a miss to a hit for your allies, and from a hit to a miss for enemies. | ||
** Saving throws can only be changed from a fail to a success on allies, and from a success to a fail on enemies. | ** Saving throws can only be changed from a fail to a success on allies, and from a success to a fail on enemies. | ||
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** This means that if you initiate combat by attacking an enemy marked as yellow, you {{em|cannot}} change their saving throw from succeeding to failing, only the opposite. Be careful as the game may prompt you for this. | ** This means that if you initiate combat by attacking an enemy marked as yellow, you {{em|cannot}} change their saving throw from succeeding to failing, only the opposite. Be careful as the game may prompt you for this. | ||
| recharge = Long Rest | | recharge = Long Rest | ||
| notes = | | notes = * The available Portent Dice and their values will appear on the reactions tab of your spellbook, and over your hotbar on the right side. | ||
* The available Portent Dice and their values will appear on the reactions tab of your spellbook, and over your hotbar on the right side. | |||
* Spending a Portent Die is done as a reaction, but does not consume a {{r|reaction}}. | * Spending a Portent Die is done as a reaction, but does not consume a {{r|reaction}}. | ||
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* {{Pass|Expert Divination}} gives you an extra portent die each long rest, and a [[Prophecy]] each short rest to refresh one. | * {{Pass|Expert Divination}} gives you an extra portent die each long rest, and a [[Prophecy]] each short rest to refresh one. | ||
* Doesn't work on Concentration saving throw | |||
| grants = Portent Die | | grants = Portent Die | ||
| class learns at level 2 = Divination | | class learns at level 2 = Divination | ||
}} | }} | ||
{{WizardNavbox}} | {{WizardNavbox}} |