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Wild Magic (passive feature): Difference between revisions
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For sorcerers, each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magical effect. | For sorcerers, each time you cast a spell of Level 1 or higher, your magic might surge and trigger a [[Wild Magic table (Sorcerer)|random magical effect]]. | ||
For barbarians, each time you rage a random magical effect will trigger. | For barbarians, each time you rage a [[Wild Magic table (Barbarian)|random magical effect]] will trigger. | ||
|notes = *A {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., 5% chance). | |notes = *A {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., 5% chance). | ||
|class learns at level 1 = Wild Magic Sorcerer | |class learns at level 1 = Wild Magic Sorcerer | ||
}} | }} | ||
Latest revision as of 06:23, 23 October 2024
For the Barbarian subclass, see Wild Magic (barbarian subclass). For the Sorcerer subclass, see Wild Magic (sorcerer subclass).
Wild Magic is a passive feature that triggers a random magical effect sometimes when you cast a Level 1 or higher Spell. To trigger the effect, a 20 needs to be rolled on a d20 (i.e., 5% chance).
Description
Unruly magic sparks and fizzes through your veins. Each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magic effect.
For sorcerers, each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magical effect.
For barbarians, each time you rage a random magical effect will trigger.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer
Notes
- A d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., 5% chance).