Wild Magic table (Sorcerer)
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Wild Magic Sorcerers have a chance to unleash one of the following effects after a level 1 or higher spell is cast. The Sorcerer character level defines which effects are possible.
Wild Magic Sorcerer Effects
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| Effect | Min Level | Description | 
|---|---|---|
| Action Surge | 1 | You gain an additional action this turn. | 
| Blur | 1 | Each creature within 9 m / 30 ft becomes Blurred. | 
| Burning | 2 | Each creature and item within 6 m / 20 ft starts burning and takes 1d6Fire per turn. | 
| Cambion | 10 | Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone. | 
| Cats and Dogs | 2 | Each creature within 9 m / 30 ft is randomly transformed into either a cat or a dog. | 
| Enchant Weapons | 1 | Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Force. | 
| Enlarge/Reduce | 2 | Each creature within 9 m / 30 ft is randomly Enlarged or Reduced. | 
| Entangle | 2 | Create a vine surface around yourself, slowing down creatures, possibly Entangling them. | 
| Explosive Healing | 1 | When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used. | 
| Flight | 2 | You can Fly until the end of the turn. | 
| Fog | 1 | Create a cloud of fog around yourself. Creatures within are Heavily Obscured and Blinded. | 
| Polymorph | 2 | You are transformed into a beast. | 
| Resilient Sphere | 2 | Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. Movement Speed is halved. | 
| Shield | 2 | Armour Class is increased by 5 and you are immune to the effects of Magic Missile | 
| Slow | 2 | You are Slowed. | 
| Sorcery Points | 2 | Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level. | 
| Speak with Animals | 2 | Gain the ability to comprehend and communicate with beasts. | 
| Spike Growth | 2 | Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Piercing for every 1.5 m / 5 ft it moves. | 
| Summon Mephit | 1 | Summon a hostile mephit. | 
| Swap | 1 | Swap positions with a target each time you cast a spell or cantrip. | 
| Telekinesis | 2 | Able to lift and throw objects and creatures with your mind until the end of your turn. | 
| Teleport | 1 | Until the end of your next turn, you can use a bonus action to teleport up to 9 m / 30 ft | 
| Turn Magic | 2 | At the start of each turn, trigger a new random magical effect. | 
 
			
		

































