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{{#ifeq: {{{handedness}}} | versatile | | {{#ifeq: {{{handedness}}} | versatile | | ||
One-handed damage: | <p>One-handed damage:</p> | ||
}}{{DamageInfo | }}{{DamageInfo | ||
| {{{damage}}} | | {{{damage}}} | ||
| {{{damage type}}} | | {{{damage type}}} | ||
| modifier = {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} | | modifier = {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} | ||
}}{{#ifeq: {{{handedness}}} | versatile | | }}{{#ifeq: {{{handedness}}} | versatile | {{blank}} | ||
Two-handed damage: | Two-handed damage: | ||
{{DamageInfo | {{DamageInfo | ||
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| modifier = {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} | | modifier = {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }} | ||
}} | }} | ||
}}{{#if: {{{extra damage|}}} | | }}{{#if: {{{extra damage|}}} | {{blank}} | ||
Extra damage: | Extra damage: | ||
{{DamageInfo <!-- The following isn't used for regular damage because we want to be able to query weapons by damage type. --> | {{DamageInfo <!-- The following isn't used for regular damage because we want to be able to query weapons by damage type. --> |