Talk:Trumpet of Sparkles: Difference between revisions

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Latest comment: Monday at 21:09 by 84.84.67.202 in topic Beyond Good & Evil
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:so it {{em|is}} checking a creature's "alignment". Though, instead of imposing disadvantage against evil creatures, the DC is increased by 5.
:so it {{em|is}} checking a creature's "alignment". Though, instead of imposing disadvantage against evil creatures, the DC is increased by 5.
:I'm not sure how consistently these {{C|ALIGN_EVIL}} and {{C|ALIGN_GOOD}} tags are applied, though. The only other place they seem to be used is to determine the appearance of [[Guardian of Faith (creature)]]. But yes, there seems to be some limited alignment in BG3. At the very least, your choice of cleric deity will set these flags. [[User:NtCarlson|NtCarlson]] ([[User talk:NtCarlson|talk]]) 20:50, 2 December 2024 (CET)
:I'm not sure how consistently these {{C|ALIGN_EVIL}} and {{C|ALIGN_GOOD}} tags are applied, though. The only other place they seem to be used is to determine the appearance of [[Guardian of Faith (creature)]]. But yes, there seems to be some limited alignment in BG3. At the very least, your choice of cleric deity will set these flags. [[User:NtCarlson|NtCarlson]] ([[User talk:NtCarlson|talk]]) 20:50, 2 December 2024 (CET)
::Seems to be half-baked at best, then, since [[Spirit Guardians]] has you choose Radiant or Necrotic damage explicitly instead of leaving it up to your cleric's alignment. And certainly there can't be any meaningful alignment for custom non-cleric characters, even if all NPCs are somehow correctly tagged (which I can't imagine). Even weirder that they didn't translate the disadvantage as such but as a DC 5 increase, even though disadvantage definitely is in the game! [[Special:Contributions/84.84.67.202|84.84.67.202]] 21:09, 2 December 2024 (CET)

Revision as of 21:09, 2 December 2024

Beyond Good & Evil

"Evil creatures have Disadvantage Icon.png Disadvantage on the Saving throw, and Good creatures takes [sic] no damage" -- I assume this text is purely for flavor, taken from the tabletop, since there's no actual alignment in BG3, right? So it's just 4d8 radiant damage, half on save, for everyone. 84.84.67.202 20:21, 2 December 2024 (CET)Reply[reply]

This definitely seems to be a weird ability. The roll for the ability is:
not SavingThrow(Ability.Constitution, 14) or (Tagged('ALIGN_EVIL') and not SavingThrow(Ability.Constitution, 19))
and the damage is:
IF(not Tagged('ALIGN_GOOD')):DealDamage(4d8,Radiant,Magical)
so it is checking a creature's "alignment". Though, instead of imposing disadvantage against evil creatures, the DC is increased by 5.
I'm not sure how consistently these ALIGN_EVIL and ALIGN_GOOD tags are applied, though. The only other place they seem to be used is to determine the appearance of Guardian of Faith (creature). But yes, there seems to be some limited alignment in BG3. At the very least, your choice of cleric deity will set these flags. NtCarlson (talk) 20:50, 2 December 2024 (CET)Reply[reply]
Seems to be half-baked at best, then, since Spirit Guardians has you choose Radiant or Necrotic damage explicitly instead of leaving it up to your cleric's alignment. And certainly there can't be any meaningful alignment for custom non-cleric characters, even if all NPCs are somehow correctly tagged (which I can't imagine). Even weirder that they didn't translate the disadvantage as such but as a DC 5 increase, even though disadvantage definitely is in the game! 84.84.67.202 21:09, 2 December 2024 (CET)Reply[reply]