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This page is about the spell, Spirit Guardians. For other similar pages, see Spirit Guardians (disambiguation).
On a successful Save, targets still take half damage.
- Action + Level 3 Spell Slot
- Range: Self
- AoE: 3 m / 10 ft (Radius)
At higher levelsWhen the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Radiant or 1d8Necrotic damage for each spell slot level above 3rd.
Condition: Spirit Guardians Aura
Spirit Guardians Aura
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