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Spirit Guardians

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This article is about the spell. For other uses, see Spirit Guardians (disambiguation).
Spirit Guardians.webp
Spirit Guardians is a level 3 conjuration spell. It allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.

Description

Call forth spirits to protect you.

Nearby enemies take 3d8RadiantRadiant or 3d8NecroticNecrotic damage per turn, and their Movement Speed is halved.

Caster can't become Invisible Invisible while Concentrating on this spell.

Properties

Cost
Action + Level 3 Spell Slot
Details
WIS Save (On Save: Targets still take half damage.)
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8RadiantRadiant or 1d8NecroticNecrotic damage for each spell slot level above 3rd.

Technical details

Variants

How to learn

Classes:

Notes

  • Spirit Guardians ends immediately if Sanctuary Sanctuary is applied to a caster concentrating on this spell.
  • Unlike most spells, Spirit Guardians will not damage (and thus kill) knocked-out enemies.
  • The incantation for Spirit Guardians is Ira Et Dolor, Latin for "Anger and pain".

External links[edit | edit source]