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→Confronting Orin
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===Confronting Orin=== | ===Confronting Orin=== | ||
[[File:Netherstone-Pommelled Bloodthirst Icon Small.png|thumb|Orin’s '''Netherstone-Pommelled Bloodthirst''' dagger, before the player removes the Netherstone.]] | |||
Orin's victim is shackled to an altar, which Orin holds the key to. Orin welcomes the party, while she knows if the player character became an unholy assassin or not. She also holds a dagger to the victim, threatening to kill them. | Orin's victim is shackled to an altar, which Orin holds the key to. Orin welcomes the party, while she knows if the player character became an unholy assassin or not. She also holds a dagger to the victim, threatening to kill them. | ||
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If any check is passed, Orin still transforms and initiates [[Orin/Combat|combat]], but ignores the living victim and faces the party. The altar can be lockpicked during combat with a {{Ability check|Sleight of Hand|25}}, freeing the victim and allowing them to fight alongside the party. Otherwise, the victim can be freed by looting the {{SmRarityItem|Altar Key}} from Orin's remains; after which they thank the party and return to camp. | If any check is passed, Orin still transforms and initiates [[Orin/Combat|combat]], but ignores the living victim and faces the party. The altar can be lockpicked during combat with a {{Ability check|Sleight of Hand|25}}, freeing the victim and allowing them to fight alongside the party. Otherwise, the victim can be freed by looting the {{SmRarityItem|Altar Key}} from Orin's remains; after which they thank the party and return to camp. | ||
A [[Dark Urge]] character does not have to pass a check to save the kidnapped victim. However, the Dark Urge is expected to duel Orin one-on-one, without involving the rest of the party or Orin's allies. | A [[Dark Urge]] character does not have to pass a check to save the kidnapped victim. However, the Dark Urge is expected to duel Orin one-on-one, without involving the rest of the party or Orin's allies. | ||