| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
| summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.
| description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
| action type = action
| action type = action
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| damage = 4d4
| damage = 4d4
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| damage type = Acid
| damage type = Acid
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| extra damage = 2d4
| extra damage = 2d4
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| extra damage type = Acid
| extra damage type = Acid
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| range = ranged
| range = ranged
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
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| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically.
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically.
*Can be cast with {{SmallIcon|Corellons Grace Icon.png}} [[Melf's First Staff]] once per [[Long Rest]]. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses [[Charisma]] as its casting modifier for a character without a spellcasting ability modifier.
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Upcast: Casting this spell at a higher level deals an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.
Circle of the Lands who choose the Swamp Land at level 5 learn this spell automatically.
Can be cast with Melf's First Staff once per Long Rest. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses Charisma as its casting modifier for a character without a spellcasting ability modifier.