Template:DropTable: Difference between revisions
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This template starts a table. | This template starts a table. | ||
<pre>{{DropTableStart|caption=An optional caption to head the table | <pre>{{DropTableStart|caption=An optional caption to head the table.}}</pre> | ||
=== {{[[DropTableRow]]}} === | === {{[[DropTableRow]]}} === | ||
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Empty ready-to-copy template. | Empty ready-to-copy template. | ||
<pre>{{DropTableRow|icon=|item=|quantity=|rarity=}}</pre> | <pre>{{DropTableRow|icon=|item=|quantity=|rarity=}}</pre> | ||
=== {{[[DropTableDivider]]}} === | |||
Creates a whole-table row with text in it. This is useful for noting levelled sections of a drop table. | |||
<pre>{{DropTableDivider|}}</pre> | |||
=== {{[[DropTableEnd]]}} === | === {{[[DropTableEnd]]}} === | ||
No parameters. It ends the table. | No parameters. It ends the table. | ||
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{{DropTableEnd}} | {{DropTableEnd}} | ||
''Levelled tables | ''Levelled tables can use [[DropTableDivider]].'' | ||
{{DropTableStart| | {{DropTableStart}} | ||
{{DropTableRow|icon=Gold Pile Medium Icon.png|item=Gold|quantity=5 - 93|rarity=1}} | {{DropTableDivider|Level 1 - 3}} | ||
{{DropTableRow|icon=Gold Pile Medium Icon.png|item=Gold|quantity=5 - 93|rarity=Always}} | |||
{{DropTableDivider|Level 4 - 9}} | |||
{{DropTableRow|icon=Gold Pile Medium Icon.png|item=Gold|quantity=5 - 93|rarity=1/2}} | |||
{{DropTableRow|icon=Gold Pile Medium Icon.png|item=Gold|quantity=20 - 159|rarity=1/2}} | |||
{{DropTableDivider|Level 10+}} | |||
{{DropTableRow|icon=Gold Pile Medium Icon.png|item=Gold|quantity=5 - 93|rarity=1/3}} | |||
{{DropTableRow|icon=Gold Pile Medium Icon.png|item=Gold|quantity=20 - 159|rarity=1/3}} | |||
{{DropTableRow|icon=Gold Pile Medium Icon.png|item=Gold|quantity=50 - 210|rarity=1/3}} | |||
{{DropTableEnd}} | {{DropTableEnd}} | ||
Revision as of 10:16, 1 September 2023
The DropTable templates should be used to exhaustively describe drops. Drops is a loose term: they can include merchant stock, container contents, and, of course, the stuff you get from killing somebody. Drops are fixed but with some variance. They can depend on the player's level as well. The game files are the most thorough source of information, particularly `TreasureTable.txt`, though some drops are specified in level files and others in Character files. For example, Auntie Ethel can sell a Potion of Invisibility but this is not listed in the `DEN_Ethel` drop table.
Usage
{{DropTableStart}}
This template starts a table.
{{DropTableStart|caption=An optional caption to head the table.}}
{{DropTableRow}}
The meat and potatoes of a drop table, each invocation of this template adds an item row to the drop table.
{{DropTableRow |icon=(optional) The item's icon. No File: prefix required. TODO: Take advantage of Cargo to automatically fetch icons from the item page. |icon_override=(optional) The item's icon. This will be included directly into the template, so you will need to format it properly. |item=The page name of the item. No square brackets required. |quantity=How many of the item is dropped. It can be a range (e.g. 3 - 5) or a set of possibilities (1;3;5). |rarity=The weight of the item in the drop table, specified as a fraction. Write "Always" for guaranteed drops. |note=(optional) A note to add on the item link. It will be inserted as-is, so use the <ref> tag. }}
Empty ready-to-copy template.
{{DropTableRow|icon=|item=|quantity=|rarity=}}
{{DropTableDivider}}
Creates a whole-table row with text in it. This is useful for noting levelled sections of a drop table.
{{DropTableDivider|}}
{{DropTableEnd}}
No parameters. It ends the table.
A showcase of the DropTable templates
Miscellaneous Test Table
Describe how many times you roll on this table.
Item | Quantity | Chance | |
---|---|---|---|
Potion of Healing | 1;3;5 | 19/25 | |
Potion of Superior Healing | 1 | 1/5 | |
Potion of Superior Healing | 2 | 1/25 |
Levelled tables can use DropTableDivider.
Item | Quantity | Chance | |
---|---|---|---|
Level 1 - 3 | |||
Gold | 5 - 93 | Always | |
Level 4 - 9 | |||
Gold | 5 - 93 | 1/2 | |
Gold | 20 - 159 | 1/2 | |
Level 10+ | |||
Gold | 5 - 93 | 1/3 | |
Gold | 20 - 159 | 1/3 | |
Gold | 50 - 210 | 1/3 |
Items you always get should have a Rarity of Always.
Item | Quantity | Chance | |
---|---|---|---|
Skull | 1 | Always | |
Skull | 1 | Always |