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Arms of Hadar: Difference between revisions
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''Available to level 1 [[Warlock]]. | ''Available to level 1 [[Warlock]]. | ||
* Damage: 2 ~ 12 Necrotic | * Damage: 2 ~ 12 Necrotic | ||
** <code>[[File:D6 Necrotic.png|frameless|60px]] <span style="color:#66cc66">2d6</span> [[File: Necrotic Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66"> | ** <code>[[File:D6 Necrotic.png|frameless|60px]] <span style="color:#66cc66">2d6</span> [[File: Necrotic Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code> | ||
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 3m / 10ft}} (Centered on the caster) | * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 3m / 10ft}} (Centered on the caster) | ||
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}} | * Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}} |
Revision as of 18:29, 30 November 2022
Spell > List Of Spells > 1st Level Spells > Arms of Hadar
Arms of Hadar is a Conjuration 1st Level Spells. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
Description
Call forth tendrils of dark energy. Targets take 2d6 Necrotic damage
and can't take reactions.
On a successful save, targets only take half damage.
Properties
File:Actions Icons.png Action + File:Spell Slots Icons.png Level 1 Spell Slot
Available to level 1 Warlock.
- Damage: 2 ~ 12 Necrotic
- Range:
3m / 10ft
(Centered on the caster) - Saving Throw:
Strength
File:Arms Of Hadar Condition Icon 3.png Arms Of Hadar |
Duration: 1 turn
|
At Higher Levels
When the spell is cast a 2nd Level or higher, damage increases by 1d6 Necrotic
for each spell slots level above 1st.