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Arms of Hadar

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Arms of Hadar is a level 1 conjuration spell. It allows the caster to summon dark tendrils and deal NecroticNecrotic damage to creatures in an area centered on the caster, preventing them from taking Reactions.

Description

Prevent targets from using reactions.

Properties

Cost
Action + Level 1 Spell Slot
Damage: 2~12
2d6NecroticNecrotic
Details
STR Save (Spell save DC)STR Save (Spell save DC) (On Save: Targets still take half damage but are able to use Reactions.)
Range: Self Range: Self
AoE: 3 m / 10 ft (Radius) AoE: 3 m / 10 ft (Radius)

At higher levels

Upcasting: Deals an additional 1d6NecroticNecrotic damage per level.

Technical details

UID
Shout_ArmsOfHadar

Condition: Arms of Hadar

Arms of HadarArms of Hadar

Duration: 1 turn

Spell save DC Strength saving throwStrength saving throw

How to learn

Classes: Granted by features:

Granted by items:

Notes

  • The incantation for Arms of Hadar is Morē, the Latin command "die!"
  • This spell does not prevent the target from taking reactions that do not require a Reaction point (for example, a Paladin's Divine Smite or a boss' legendary action).

Visuals

External links[edit | edit source]