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Volatile Shield (Condition): Difference between revisions
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* Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly {{Cond|Stunned|Stunning}} nearby foes. | * Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly {{Cond|Stunned|Stunning}} nearby foes. | ||
* The shield only bursts after all 10 temporary hit points have been removed. This also removes the condition. | * The shield only bursts after all 10 temporary hit points have been removed. This also removes the condition. | ||
* When the shield bursts, enemies within {{Distance|m=9|ft=30}} are {{Cond|Stunned}} for 1 turn, unless they succeed on an {{ | * When the shield bursts, enemies within {{Distance|m=9|ft=30}} are {{Cond|Stunned}} for 1 turn, unless they succeed on an {{Saving throw|Intelligence|dc=15}}. | ||
}} | }} |
Revision as of 11:17, 14 January 2024
- Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly nearby foes.
- The shield only bursts after all 10 temporary hit points have been removed. This also removes the condition.
- When the shield bursts, enemies within 9 m / 30 ft are for 1 turn, unless they succeed on an DC 15 Intelligence saving throw.