| class learns at level 7 = Bard, Sorcerer, Archfey, Wizard
| class learns at level 7 = Bard, Sorcerer, Archfey, Wizard, Circle of the Land:Underdark
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
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| summary = This spell allows spellcasters to provide a more resilient form of [[Invisibility]] for their allies.
| summary = This spell allows spellcasters to provide a more resilient form of [[Invisibility]] for their allies.
| description = Turn a creature Invisible. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}. Invisibility breaks when you fail increasingly harder [[Stealth]] [[Ability Check]]s on attacking, casting spells or interacting with items.
| description = Turn a creature Invisible. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}. Invisibility breaks when you fail increasingly harder [[Stealth]] [[Ability Check]]s on attacking, casting spells or interacting with items.
| action type = action
| cost = action, spell4
| attack roll =
| attack roll =
| damage =
| damage =
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| higher levels =
| higher levels =
| notes = * The first [[Stealth]] check [[Ability Check|DC]] is 15. The following checks start at a DC of 17, increasing by 1 per check.
| notes = * The first [[Stealth]] check [[Ability Check|DC]] is 15. The following checks start at a DC of 17, increasing by 1 per check.
* {{Class|Circle of the Land}}s who choose the Underdark Land at level 7 learn this spell automatically.
| video = Greater Invisibility Visuals.mp4
| video = Greater Invisibility Visuals.mp4
}}
}}
Revision as of 08:08, 24 November 2023
Greater Invisibility is a level 4 illusion spell. This spell allows spellcasters to provide a more resilient form of Invisibility for their allies.
Description
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail increasingly harder StealthAbility Checks on attacking, casting spells or interacting with items.
When interacting with items, casting spells, or attacking, the entity needs to succeed on a StealthCheck to maintain Invisibility. The Check becomes harder with each successful attempt.