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Greater Invisibility
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Description
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage.
Invisibility breaks when you fail increasingly harder Stealth Checks on attacking, casting spells, or interacting with items.Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Range: 1.5 m (5 ft)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Invisibility_Greater Spell flags
Condition: Greater Invisibility
Greater Invisibility
Duration: 10 turns
- Entity has Advantage on Attack Rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
How to learn
Classes:
- Class level 7: Bard, Sorcerer, Wizard, Circle of the Land (Underdark), The Archfey, and The Hexblade
Other ways to learn:
- Wizards with Level 4 Spell Slots can transcribe a Scroll of Greater Invisibility to their spellbooks.
Notes
- The Stealth check Difficulty Class for this spell starts at 15 and increases with the number of successes, with the exact scaling determined by difficulty:
- Outside of Honour mode, the DC scales linearly:
- In Honour mode, the DC scales quadratically:
- Actions with the
Invisibleflag can be performed without this Stealth check. They also do not increase the Stealth check DC of subsequent actions. - A hidden character who is out of combat can cast this spell on allies in combat without expending their action in this combat. While casting the spell is likely to render the caster unstealthed and add them into the initiative order, the caster still has their action in combat.[verify]
Visuals
External links[edit section | visual editor]
- on the Forgotten Realms Wiki














