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Greater Invisibility
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Description
Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage.Invisibility breaks when you fail increasingly harder Stealth checks on attacking, casting spells, or interacting with items.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Range: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
UID
Target_Invisibility_Greater
Spell flags
Condition: Greater Invisibility
Duration: 10 turns
- Entity has Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
How to learn
Classes:
- Class level 7: Bard, Sorcerer, Wizard, Circle of the Land (Underdark), The Archfey, and The Hexblade
Other ways to learn:
- Wizards with Level 4 Spell Slots can scribe a Scroll of Greater Invisibility to their spellbooks.
Notes
- The Stealth check Difficulty Class for this spell starts at 15 and increases with the number of successes, with the exact scaling determined by difficulty:
- Outside of Honour mode, the DC scales linearly:
- In Honour mode, the DC scales quadratically:
- Actions with the
Invisible
flag can be performed without this Stealth check. They also do not increase the Stealth check DC of subsequent actions.