Trading and item pricing: Difference between revisions

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(clarified which character it meant, as intuitively it seems like it should scale by the merchant's level rather than the PC's)
(→‎Persuasion skill modifier: Updated price mod math)
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=== Persuasion skill modifier ===
=== Persuasion skill modifier ===
A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes prices by 5%. In [[Difficulty#Explorer|Explorer difficulty]], characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below.
A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes prices by 1%. In [[Difficulty#Explorer|Explorer difficulty]], characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below.


: <tt>Persuasion modifier = Persuasion skill modifier * 0.05</tt>
: <tt>Persuasion modifier = Persuasion skill modifier * 0.01</tt>


=== Game difficulty ===
=== Game difficulty ===
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[[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]]
[[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]]


A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude modifiers prices by 0.25%. The maximum attitude modifier at 100 Attitude is 2.5, or a 25% price adjustment compared to 0 Attitude.  
A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude modifiers prices by 0.5%. The maximum attitude modifier at 100 Attitude is 0.5, or a 50% price adjustment compared to 0 Attitude.  


: <tt>Attitude modifier = Attitude * 0.0025</tt>
: <tt>Attitude modifier = Attitude * 0.005</tt>


[[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character.
[[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character.