Fezzerk: Difference between revisions

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(Added interactions)
(Added Act One interactions. Speak to Dead interactions.)
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If you try to excuse yourself and leave, he will demand 1000 gold, leading to a variety of choices:  
If you try to excuse yourself and leave, he will demand 1000 gold, leading to a variety of choices:  


* ''Pay the goblin.''
* {{Ability check|Persuasion|15}}. I might be willing to part with a more reasonable sum. (100)
* {{Ability check|Persuasion|15}}. I might be willing to part with a more reasonable sum. (100)


* {{Ability check|Persuasion|10}}. Here's my counter-offer: a far more reasonable sum. (500)  
* {{Ability check|Persuasion|10}}. Here's my counter-offer: a far more reasonable sum. (500)  
* {{Ability check|Persuasion|10}}. That's a ridiculous amount. I'll make you a realistic offer. (250)  
* {{Ability check|Persuasion|10}}. That's a ridiculous amount. I'll make you a realistic offer. (250)
** No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. An [[Illithid persuasion|Illithid Persuasion]] {{Ability check|Wisdom|2}}.  
* {{SmallIcon|Detect Thoughts Icon.png}}[[Detect Thoughts]] {{Ability check|Intelligence|9}}. Your price is absurd and you know it.
* [[Monk]]. This will lead only to pain, not fulfillment.
** No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, you'll be allowed to leave, but if you approach again a fight will break out.
*[[Bard]]. Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
** {{Ability check|Performance|5}}. Wait! Just let me go...''please.''
*[[Illithid Persuasion]]{{Ability check|Wisdom|2}}. I'm going to pay nothing and you and your cronies are going to leave. This will make '''Fezzerk''' and his group leave, rewarding you experience as if you had defeated them all.


If you demand to have the gnome free, you will get these choices:
If you demand to have the gnome free, you will get these choices:


* [[Brand of the Absolute|Branded]] {{Ability check|Persuasion|5}}. We're allies - I have the Absolute's brand. Leave the gnome to me.
* [[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. We're allies - I have the Absolute's brand. Leave the gnome to me.
* {{Ability check|Intimidation|15}}. I won't let you harm a defenseless being - not without a fight.
* {{Ability check|Persuasion|15}}. You've had your fun - it's high time you found someone else to torment.
* [[Half-Orc]] {{Ability check|Intimidation|10}}. ''Don't utter a word. Just stare down the goblin.''
* {{SmallIcon|Detect Thoughts Icon.png}}[[Detect Thoughts]] {{Ability check|Intelligence|9}}. You don't have the stomach for a fight.
* [[Illithid Persuasion]]{{Ability check|Wisdom|2}}. You ''will'' release the gnome. That's an order.
* [[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. ''Show him your brand and say you're taking the gnome. The Absolute wills it.''
* [[Fighter]]. You're making a mistake. You can think it over in the Fugue Plane.


If attacked through conversation, he and his gang will fight to the death. If attacked otherwise, he will surrender when close to health while his gang flees.
If convinced to walk away, you will be rewarded experience as if you had defeated the whole group.
 
If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. You won't be rewarded experience for those who run away however. You can than chose to interrogate him, demand he gives up his belongings and/or kill him. If spared, he will make a minor reappearance in the next act.


==Act Two==
==Act Two==
If Fezzerk survived the first act, the player may encounter him again when entering [[Moonrise Towers]]. He, the rest of the goblins, and [[Decide Minthara's Fate|potentially Minthara]] are being judged for the failure to retrieve the [[Mysterious Artefact]]. Whether he and the rest of the goblins are spared or killed is left up to the player.
If Fezzerk survived the first act, the player may encounter him again when entering [[Moonrise Towers]]. He, the rest of the goblins, and [[Decide Minthara's Fate|potentially Minthara]] are being judged for the failure to retrieve the [[Mysterious Artefact]]. Whether he and the rest of the goblins are spared or killed is left up to the player.
== Speak with Dead ==
'''Player:''' Who are you?
* '''Fezzerk:''' Fezzerk... best raider... east o' the... Sea o' Sword...
'''Player:''' What where you doing in the village?
* '''Fezzerk:''' Hostages... the Absolute wants... ''hostages''...
'''Player:''' Did you have any valuables?
* '''Fezzerk:''' No... valuables... only... hostages...
'''Player:''' Who killed you?
* '''Fezzerk:''' Coward... attacked... interrupted my work...
'''Player:''' Where did you come from?
* '''Fezzerk:''' The... ''Towers''...
'''Player:''' Who did you answer to?
* '''Fezzerk:''' The... Absolute... she... chose us...
'''Player:''' Are there others like you nearby?
* '''Fezzerk:''' Many... so many... legions o' goblins... an' more... serving... the Absolute...


== Attacks and Abilities ==
== Attacks and Abilities ==
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[[Category: Followers of the Absolute]]
[[Category: Followers of the Absolute]]
[[Category: Characters in Act 1]]
[[Category: Characters in Act 1]]
[[Category:Available to Speak with Dead]]