Wild Magic (passive feature): Difference between revisions

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{{ActionPage
{{ActionPage
|image = Wild Magic Turn Magic.webp
|image = Wild Magic Turn Magic.webp
|summary = '''Wild Magic''' is a {{Class|Wild Magic}} passive feature that triggers a random magical effect sometimes when you cast a Level 1 or higher Spell. To trigger the effect, a 20 needs to be rolled on a {{D20}}.  
|summary = '''Wild Magic''' is a {{Class|Wild Magic}} passive feature that triggers a random magical effect sometimes when you cast a Level 1 or higher Spell. To trigger the effect, a 20 needs to be rolled on a {{D20}} (i.e., a 5% chance).  
|description = Unruly magic sparks and fizzes through your veins. Each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magic effect.
|description = Unruly magic sparks and fizzes through your veins. Each time you cast a spell of Level 1 or higher, your magic might surge and trigger a random magic effect.


{{:Wild Magic table (Sorcerer)}}
{{:Wild Magic table (Sorcerer)}}
|notes = *A 1d20 is rolled each time you cast a leveled spell, and if the result is 20 then a Wild Magic Surge is triggered.
|notes = *A 1d20 is rolled each time you cast a leveled spell, and if the result is 20 then a Wild Magic Surge is triggered (i.e., a 5% chance).
|class learns at level 1 = Wild Magic
|class learns at level 1 = Wild Magic
}}
}}