User:NtCarlson/Sandbox: Difference between revisions

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(Collapsed large tables by default)
(More consistent usage of terminology)
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The practical difference between '''attached''' and '''detached''' '''DRS''' sources is that some '''damage rider''' effects will not apply to '''detached''' sources. For example, the {{DamageText|1d4|Fire}} damage instance from the Amulet of Elemental Torment is detached from the spell cast and thus will not get boosted by '''damage riders''' like {{RarityItem|Potent Robe}} or {{SAI|Elemental Affinity: Damage}} which explicitly apply only to spell/cantrip attacks. It will, however, be boosted by more '''universal''' damage riders like {{Cond|Arcane Charge}}.
The practical difference between '''attached''' and '''detached''' '''DRS''' sources is that some '''damage rider''' effects will not apply to '''detached''' sources. For example, the {{DamageText|1d4|Fire}} damage instance from the Amulet of Elemental Torment is detached from the spell cast and thus will not get boosted by '''damage riders''' like {{RarityItem|Potent Robe}} or {{SAI|Elemental Affinity: Damage}} which explicitly apply only to spell/cantrip attacks. It will, however, be boosted by more '''universal''' damage riders like {{Cond|Arcane Charge}}.


=== Additional DRS sources from class features ===
=== Additional DRS effects from class features ===
This is a list of class features that provide additional <code>DealDamage()</code> instances.
This is a list of class features that provide additional '''damage rider sources''' to attacks or spells.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; text-align:center;"
|+Extra <code>DealDamage()</code> sources from class features
|+Extra '''damage rider sources''' from class features
!Feature
!Feature
!Class
!Class
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On the other hand, this bug can work in your favor. If you apply '''Combat Inspiration''' to another Bard, the recipient can continue to use '''Valiant Damage''' on each attack without having to reapply the buff until they run out of {{resource|bi|forceplural=yes}}.
On the other hand, this bug can work in your favor. If you apply '''Combat Inspiration''' to another Bard, the recipient can continue to use '''Valiant Damage''' on each attack without having to reapply the buff until they run out of {{resource|bi|forceplural=yes}}.


=== Additional DRS sources attached to ordinary weapon attacks ===
=== Additional damage rider sources attached to ordinary weapon attacks ===
This is a list of weapons that can get bonus '''attached''' <code>DealDamage()</code> instances with ordinary attacks. Since these damage instances are attached to a weapon attack, they will be boosted by applicable <code>DamageBonus()</code> sources.
This is a list of weapons that can get bonus '''attached''' '''damage rider sources''' with ordinary attacks. Since these damage instances are attached to a weapon attack, they will be boosted by applicable '''damage riders'''.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Extra '''attached''' <code>DealDamage()</code> sources for ordinary weapon attacks
|+Extra '''attached''' '''damage rider sources''' on ordinary weapon attacks
!Source
!Source
!Damage Bonus
!Damage Bonus
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|}
|}


=== Additional detached DRS sources triggered by ordinary weapon attacks ===
=== Additional detached damage rider sources triggered by ordinary weapon attacks ===
This is a list of weapons that can get bonus '''detached''' <code>DealDamage()</code> instances with ordinary attacks. Weapon attack related <code>DamageBonus()</code> sources will not apply to these extra damage instances since they are not directly attached to a weapon attack. Only the '''universal''' <code>DamageBonus()</code> sources will apply.
This is a list of weapons that can trigger bonus '''detached''' '''damage rider sources''' with ordinary attacks. Weapon attack related '''damage riders''' will not apply to these extra damage instances since they are not directly attached to a weapon attack. Only the '''universal''' '''damage riders''' will apply.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Extra '''detached''' <code>DealDamage()</code> sources from ordinary weapon attacks
|+Extra '''detached''' '''damage rider''' '''sources''' from ordinary weapon attacks
!Source
!Source
!Damage Bonus
!Damage Bonus
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|}
|}


=== Additional DRS sources attached to weapon actions ===
=== Additional damage rider sources attached to weapon actions ===
This is a list of <code>DealDamage()</code> sources from special [[Weapon actions]]. These sources are inherently more limited by nature of being once-per-short-rest actions.
This is a list of '''damage rider sources''' from special [[Weapon actions]]. These sources are inherently more limited by nature of being once-per-short-rest actions.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Extra <code>DealDamage()</code> sources from once-per-short-rest Weapon Actions
|+Extra '''damage rider sources''' from once-per-short-rest Weapon Actions
!Source
!Source


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|}
|}


=== Additional DRS sources that can apply to spells ===
=== Additional damage rider sources that can apply to spells ===
There are a limited number of DRS effects that work with spells or cantrips, particularly '''attached''' effects. However, many spells have built in ways of dealing multiple damage instances. For example:
There are a limited number of '''DRS''' effects that work with spells or cantrips, particularly '''attached''' effects. However, many spells have built in ways of dealing multiple damage instances. For example:
* Multi-hit spells like {{SAI|Magic Missile}} or {{SAI|Scorching Ray}} deal separate damage instances for each projectile.
* Multi-hit spells like {{SAI|Magic Missile}} or {{SAI|Scorching Ray}} deal separate damage instances for each projectile.
* Spells with multiple damage types like {{SAI|Ice Knife}} or {{SAI|Flame Strike}} deal separate damage instances for each damage type.
* Spells with multiple damage types like {{SAI|Ice Knife}} or {{SAI|Flame Strike}} deal separate damage instances for each damage type.


Below is a list of '''attached''' DRS sources that work with spells.
Below is a list of '''attached''' '''DRS''' effects that work with spells.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Extra '''attached''' <code>DealDamage()</code> sources that work with spells
|+Extra '''attached''' '''damage rider sources''' that work with spells
!Source
!Source
!Damage Bonus
!Damage Bonus