Raphael/Combat: Difference between revisions

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|int save=yes
|int save=yes
|cha save=yes
|cha save=yes
|level=12
|level=12;16{{honour}}
|race=Fiend
|race=Fiend
|type=Fiend
|type=Fiend
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|proficiency=
|proficiency=
|initiative=+9
|initiative=+9
|piecing = resistant
|piercing = resistant
|bludgeoning = resistant
|bludgeoning = resistant
|slashing = resistant
|slashing = resistant
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|poison = double
|poison = double
|lightning = double
|lightning = double
|conditions =
{{CON|Soul Pillar Proximity}}
|passive=
|passive=
{{PAS|Darkvision}}
{{PAS|Darkvision}}
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|file-px = 350
|file-px = 350
|STR=20
|STR=20
|DEX=25
|DEX=16
|CON=17
|CON=17
|INT=14
|INT=14
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|int save=yes
|int save=yes
|cha save=yes
|cha save=yes
|level=12
|level=12;16{{honour}}
|race=Fiend
|race=Fiend
|type=Fiend
|type=Fiend
|HP=666
|HP=666
|AC=25
|AC=21
|speed=
|speed=
|size=Medium
|size=Medium
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|proficiency=
|proficiency=
|initiative=+7
|initiative=+7
|piecing = resistant
|piercing = resistant
|bludgeoning = resistant
|bludgeoning = resistant
|slashing = resistant
|slashing = resistant
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|poison = double
|poison = double
|lightning = double
|lightning = double
|conditions =
{{CON|Soul Pillar Proximity}}
{{CON|Ascended Fiend}}
|passive=
|passive=
{{PAS|Darkvision}}
{{PAS|Darkvision}}
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=== Honour mode ===
=== Honour mode ===
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities:
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.


{{Feature box|name = Beguiling Rebuke| image name = Legendary Action Crowd Control.webp
{{Feature box|name = Beguiling Rebuke| image name = Legendary Action Crowd Control.webp
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* Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage.
* Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage.
* Raphael can spend a Legendary Action to immediately cast this when he or his allies are attacked.  
* Raphael can spend a Legendary Action to immediately cast this when he or his allies are attacked.  
{{DamageInfo|6d10|Necrotic| save = Dexterity | save dc = 18 | save effect = half }}
}}
}}


== Conditions and passives ==
== Conditions and passives ==
<!--May have been removed in patch 5
====Punish Divinity====
====Punish Divinity====
{{condition|Punish Divinity}}  
{{condition|Punish Divinity}}  
* This condition lets Raphael use his {{SAI|Punish Divinity}} ability.
* This condition lets Raphael use his {{SAI|Punish Divinity}} ability.
* It is refreshed when he uses his {{SAI|Consume Souls}} ability.
* It is refreshed when he uses his {{SAI|Consume Souls}} ability. -->


====Soul Pillar Proximity====
====Soul Pillar Proximity====
{{condition|Soul Pillar Proximity}}
{{condition|Soul Pillar Proximity}}
* This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]].
* This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]].
* As this affects his Dexterity score, at the beginning of combat he will have an AC of 27


====Soul Charges====
====Soul Charges====
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=== During ===
=== During ===
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}.
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.