Abilities: Difference between revisions

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Ability scores can be permanently increased through the [[Ability Improvement]] class feature (presented in the list of [[Feats|feats]]), though this cannot raise them above 20.
Ability scores can be permanently increased through the [[Ability Improvement]] class feature (presented in the list of [[Feats|feats]]), though this cannot raise them above 20.
; Strength  : A creature's Strength score increases that creature's [[Carrying capacity|carrying capacity]] and jump distance. The Strength modifier improves chances of success of shoving or resisting being shoved. It is also added to the result of [[Attack Roll|attack]] and [[Damage Roll|damage]] rolls for melee weapons.
:;Associated skills : [[Athletics]]
; Dexterity : A creature's Dexterity modifier is added to the results of attack and damage rolls of ranged weapons and, when the creature's Dexterity score is higher than their Strength score, melee weapons with the [[Finesse]] property.
: A creature's Dexterity modifier is also added to their [[Armour Class]] (AC), but the bonus added may be limited depending on what armour they have equipped.
: Medium armour usually limits the bonus added to the creature's AC to ''+2'', whereas, heavy armour tends to ignore the bonus entirely.
: Dexterity is a common ability used for saves against spells, often halving the damage rolls of those spells.
:; Associated skills : [[Acrobatics]], [[Sleight of Hand]], [[Stealth]]
; Constitution : A creature's Constitution modifier is added to the amount of [[Hit points|hit points]] it gains on level up. This increase is  applied retroactively.
: Constitution is commonly used for saves against [[Poisons|poisons]], and is a common ability used in saves against spells. It is also what is used to maintain [[Concentration]] on a long-duration spell and needing to roll saves against concentration being broken.
:; Associated skills : None
; Intelligence : Intelligence is the spellcasting ability of wizards, fighters and rogues.
:; Associated skills : [[Arcana]], [[History]], [[Investigation]], [[Nature]], [[Religion]]
; Wisdom : Wisdom is the spellcasting ability for clerics, druids and rangers, and is an important ability score for monks, as several of their class features depend on it.
: Wisdom is also a commonly used ability for saves against spells.
:; Associated skills : [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], [[Survival]]
; Charisma : Charisma is the spellcasting ability for bards, sorcerers, warlocks and paladins.
:; Associated skills : [[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]


=== Ability score modifiers ===
=== Ability score modifiers ===