Escape the Nautiloid: Difference between revisions

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''This page is a work in progress.''
The Prologue of Baldur's Gate 3 takes place immediately after the opening cinematic, in which the main character is infected with a [[Mind Flayer]] larva.  The [[Nautiloid]] in which this takes place is attacked by [[Githyanki]] warriors, allowing the main character to break free.  While trying to escape the attacking Githyanki, the mind flayer controlling the ship warps it into different planes of existence, ending up in [[Avernus]], the first of the [[Nine Hells]].  The objective of the Prologue is to find a way out of the Nautiloid, ideally not by dropping down into Hell.


The Prologue of Baldur's Gate 3 takes place immediately after the opening cinematic, in which the main character is infected with a [[Mind Flayer]] larva.  The [[Nautiloid]] in which this takes place is attacked by [[Githyanki]] warriors, allowing the main character to break free.  The objective of the Prologue is to find a way out of the Nautiloid.
== Walkthrough ==
 
== Quests ==
 
=== Find a way off the Nautiloid. ===
 
''We've been abducted by mind flayers and infected with some kind of parasite.  We need to find a way off this ship.''
 
== Areas ==


=== Nursery room ===
=== Nursery room ===


This is the room in which the game begins; the main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room.  Around the room there are various empty mind flayer pods indicating that there might be other survivors.
This is the room in which the game begins.  The main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room.  Around the room there are various empty mind flayer pods indicating that there might be other survivors.


In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae.  Upon interacting with it, you can [[Ability check|Investigate]] it to determine that it's about to break apart, or try to touch it in which case it explodes and causes a small amount of damage to your character.
In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae.  Upon interacting with it, you can [[Ability check|Investigate]] it to determine that it's about to break apart.  If you try to touch it, it explodes and causes a small amount of damage to your character.


To the south of the nursery you can find a dead mind flayer.  Looting him yields a [[Spiked Bulb]].
To the south of the nursery you can find a dead mind flayer.  Looting him yields a [[Spiked Bulb]].


Further south you can climb up to a small elevation in the room, where a dead mind flayer [[Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp.  Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up.
Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp.  Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up.


To the east of the room, slightly southward, you can go up to a larger elevated area of the room, circling around it all the way to the northwest.  Along this elevated area you can find: 1. a [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Potion of Fire Resistance]], 2. a [[Caustic Bulb]] lying on a table, and 3. a second Cartilaginous Chest containing a bottle of [[Alchemist's Fire]] and a [[Grease Bottle]].
To the east of the room, slightly southward, you can go up to a larger elevated area of the room, circling around it all the way to the northwest.  Along this elevated area you can find: 1. a [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Potion of Fire Resistance]], 2. a [[Caustic Bulb]] lying on a table, and 3. a second Cartilaginous Chest containing a bottle of [[Alchemist's Fire]] and a [[Grease Bottle]].


On the west side of the room you will find an illithid restoration device and a door to the next room.
On the west side of the room you will find an illithid restoration device that fully heals you upon interaction, and a door to the next room.


=== Brain room ===
=== Brain room ===


The dead bodies of three [[Lesser Imp|Lesser Imps]] will greet you in this room.  Loot them for a [[Potion of Healing]] and a [[Scroll of Fire Bolt]].  Directly aside their bodies is a table on which you can find a [[Caustic Bulb]], three [[Mucoid Shell|Mucoid Shells]], a [[Sodalite Shell]], and a [[Barbed Device]].  Behind you, near the door you came in through, there's another table with an [[Illithid Record]] and a [[Hollow Shell]].
The dead bodies of three [[Lesser Imp|Lesser Imps]] will greet you in this room.  Loot them for a [[Potion of Healing]] and a [[Scroll of Fire Bolt]].  Directly aside their bodies is a table on which you can find a [[Caustic Bulb]], three [[Mucoid Shell|Mucoid Shells]], a [[Sodalite Shell]], and a [[Barbed Device]].  These are mostly junk items; only the bulb has a use.
 
Back near the entrance, there's another table with an [[Illithid Record]] and a [[Hollow Shell]].  The shell is a junk item, but the record can be interacted with to reveal that it contains knowledge about [[Goblin]] culture.


Further westwards and to the north of the room there is a table on which you can find an [[Eldritch Tablet]], an [[Illithid Manuscript]], and a [[Dark Mind]].
Further westwards and to the north of the room there is a table on which you can find an [[Eldritch Tablet]], an [[Illithid Manuscript]], and a [[Dark Mind]] (another brain in a jar). The tablet and manuscript can be interacted with just like the illithid record.  The tablet contains knowledge about humanoid history (elves, dwarves, humans, etc.), and the manuscript seems to tell a story about "a brain, a githyanki warrior, and centuries of darkness."


In the middle of the room, a small elevator can get you to an elevated section of the room.  Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help.  Otherwise, the elevated part of the room contains a pair of Cartilaginous Chests containing [[random loot]].
In the middle of the room, a small elevator can get you to an upper section of the room.  Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help.  Otherwise, you can find here a pair of Cartilaginous Chests containing [[random loot]].


When you interact with the person in the chair, your character [[Ability check|may be able]] to notice that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]].  You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright.  Should you choose to free it and succeed, it can give you a bit of information about where in the Nautiloid you might want to go next (not that there are many options), and it will become a temporary [[companion]] who can assist you in battle.
When you interact with the person in the chair, your character [[Ability check|may be able]] to notice that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]].  You have various options to try to free the creature from the skull, although you can also just leave it in place or destroy it outright.  Should you choose to free it and succeed, it can give you a bit of information about your situation, and will become a temporary [[companion]] who can assist you in battle.


While freeing the Intellect Devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way, and failing the [[ability check]] while trying to mutilate it will cause the creature to go hostile.
While freeing the Intellect Devourer from the skull, you also have the option of trying to mutilate it to make it more obedient to you, although this seems to be unnecessary as it's obedient to you either way, and failing the [[ability check]] while trying to mutilate it will cause the creature to go hostile.