The Dark Urge: Difference between revisions

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(its rejecting bhaal not confronting orin that changes the memory recovered)
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* The Dark Urge has much in common with the protagonists of many other party-based RPGs, such as being an amnesiac and having a hidden connection to the villains of the game that is revealed over time.
* The Dark Urge has much in common with the protagonists of many other party-based RPGs, such as being an amnesiac and having a hidden connection to the villains of the game that is revealed over time.
** Notably, the protagonist of the previous Baldur's Gate games was also a Bhaalspawn.
** Notably, the protagonist of the previous Baldur's Gate games was also a Bhaalspawn.
* Even after being freed of the the Urge, the Dark Urge still has access to unique, violent dialogue – with the Urge references removed – suggesting that at least part of the Dark Urge's available actions could be the result of their own character, rather than simply Bhaal's influence.{{ref|As discovered in numerous possible dialogues in Act Three.|act3}}
* Even after being freed of the Urge, the Dark Urge still has access to unique, violent dialogue – with the Urge references removed – suggesting that at least part of the Dark Urge's available actions could be the result of their own character, rather than simply Bhaal's influence.{{ref|As discovered in numerous possible dialogues in Act Three.|act3}}
** Immediately after the Dark Urge is brought back by Withers, the character can revel in their freedom to be evil without the Urge, and take joy in having fooled everyone that they are innocent.
** Immediately after the Dark Urge is brought back by Withers, the character can revel in their freedom to be evil without the Urge, and take joy in having fooled everyone that they are innocent.
** The character can also embrace their goodness, which illustrates the virtue of a good-aligned Dark Urge, as they (and the player) truly ''choose'' to be good.
** The character can also embrace their goodness, which illustrates the virtue of a good-aligned Dark Urge, as they (and the player) truly ''choose'' to be good.