Abilities: Difference between revisions

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=== Common scenarios ===
=== Common scenarios ===
==== Automatic rolls ====
==== Automatic rolls ====
Some ability checks are automatic. For example, when a creature approaches an unactivated trap, the game rolls a [[Perception]] ability check to determine whether the creation notices the trap. Perception is a Wisdom skill, so the character adds their Wisdom modifier and, if proficient in Perception, their proficiency bonus to the ability check. Once the trap is discovered, the character can interact with it to attempt to [[Disarm]] it, which requires a successful [[Sleight of Hand]] check, a Dexterity skill.
Some ability checks are automatic. For example, when a creature approaches an unactivated trap, the game rolls a [[Perception]] ability check to determine whether the creature notices the trap. Perception is a Wisdom skill, so the character adds their Wisdom modifier and, if proficient in Perception, their proficiency bonus to the ability check. Once the trap is discovered, the character can interact with it to attempt to [[Disarm]] it, which requires a successful [[Sleight of Hand]] check, a Dexterity skill.


==== During dialogue ====
==== During dialogue ====
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An example of this is the {{SAI|Shove}} action. The creature attempting the Shove rolls Athletics, and the defending creature rolls either Athletics or Acrobatics (the game chooses the Skill with the highest bonus) to contest the Shove. If the attacker's roll is higher than the defender's, the Shove succeeds; otherwise, it fails.
An example of this is the {{SAI|Shove}} action. The creature attempting the Shove rolls Athletics, and the defending creature rolls either Athletics or Acrobatics (the game chooses the Skill with the highest bonus) to contest the Shove. If the attacker's roll is higher than the defender's, the Shove succeeds; otherwise, it fails.
== Interactions with classes ==
Each [[class]] has designated primary and secondary abilities. While these have no particular mechanical significance, they are mentioned in the character creator, and serve as recommendations for players unfamiliar with the rules of the game.
Classes do however frequently have features that rely on abilities.


=== Saving throws ===
=== Saving throws ===
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Each saving throw has an associated ability, and creatures can have [[proficiency]] with or [[advantage]] on saves that use a specific ability, usually granted by class and [[race]], respectively.
Each saving throw has an associated ability, and creatures can have [[proficiency]] with or [[advantage]] on saves that use a specific ability, usually granted by class and [[race]], respectively.


All classes give save proficiency with two abilities when multiclassing, only the {{em|first}} class taken gives its save proficiencies – but an additional save proficiency can be gained by taking the [[Resilient]] feat.
All classes give save proficiency with two abilities; when multiclassing, only the {{em|first}} class taken gives its save proficiencies. An additional save proficiency can be gained by taking the [[Resilient]] feat.


=== Spellcasting ability ===
=== Spellcasting ability ===
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Spells from sources other than class instead use the spellcasting ability of the class the caster most recently took a {{em|first}} level in.
Spells from sources other than class instead use the spellcasting ability of the class the caster most recently took a {{em|first}} level in.
== Interactions with classes ==
Each [[class]] has designated primary and secondary abilities. While these have no particular mechanical significance, they are mentioned in the character creator, and serve as recommendations for players unfamiliar with the rules of the game. Classes do, however, frequently have features that rely on these abilities.


== Overview of abilities and skills ==
== Overview of abilities and skills ==