Illithid powers: Difference between revisions

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(Several reformatting changes.)
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| {{SAI|Favourable Beginnings|w=40}}
| {{SAI|Favourable Beginnings|w=40}}
| Passive Feature
| Passive Feature
| The first [[Attack Roll]] or [[Ability Check]] you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| The first {{Attack Roll}} or {{Ability Check}} you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| None
| None


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| {{SAI|Force Tunnel|w=40}}
| {{SAI|Force Tunnel|w=40}}
| Class Action
| Class Action
| Charge forward, pushing all objects and creatures in your path 4m away from you.
| Charge forward, pushing all objects and creatures in your path 4 m / 13 ft away from you.
| None
| None


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| {{SAI|Concentrated Blast|w=40}}
| {{SAI|Concentrated Blast|w=40}}
| Class Action
| Class Action
| Deal {{DamageText|3d6|Psychic}} damage. You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end.
| Deal {{DamageText|3d6|Psychic}} damage. You must be {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end.
| None
| None


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| {{SAI|Transfuse Health|w=40}}
| {{SAI|Transfuse Health|w=40}}
| Class Action
| Class Action
| Sacrifice half your remaining hit points to heal a target for the same amount.
| Sacrifice half your remaining {{Hp}} to heal a target for the same amount.
| None
| None


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| {{SAI|Stage Fright|w=40}}
| {{SAI|Stage Fright|w=40}}
| Class Action
| Class Action
| Your targets have [[Disadvantage]] on [[Attack Roll]]s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeed on an Attack Roll.
| Your targets have {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeed on an Attack Roll.
| [[Psionic Overload]]
| [[Psionic Overload]]


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| {{SAI|Ability Drain|w=40}}
| {{SAI|Ability Drain|w=40}}
| Passive Feature
| Passive Feature
| Once per turn, when you make an [[Attack Roll]], the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll.
| Once per turn, when you make an {{Attack Roll}}, the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll.
| [[Psionic Overload]]
| [[Psionic Overload]]


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| {{SAI|Luck of the Far Realms|w=40}}
| {{SAI|Luck of the Far Realms|w=40}}
| Passive Feature
| Passive Feature
| When you make a successful [[Attack Roll]] against a foe, you can change that attack into a [[Critical Hit]]. Once per Long Rest.
| When you make a successful {{Attack Roll}} against a foe, you can change that attack into a [[Critical Hit]]. {{Recharge|Long Rest}}.
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]


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| Reaction
| Reaction
| Channel the dark allure of the tadpole to {{cond|Charmed|Charm}} an enemy that attacks you, preventing them from attacking you until their next turn.
| Channel the dark allure of the tadpole to {{cond|Charmed|Charm}} an enemy that attacks you, preventing them from attacking you until their next turn.
Note: Enemies has advantage on saving throws against being charmed.
Note: Enemies have {{advantage}} on the {{saving throw}} against being charmed.
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]


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| {{SAI|Repulsor|w=40}}
| {{SAI|Repulsor|w=40}}
| Class Action
| Class Action
| Push anything and anyone back 6m. Deals {{DamageText|2d6|Force}} damage, targets take half-damage if successful on save.
| Push anything and anyone back 6 m / 20 ft. Deals {{DamageText|2d6|Force}} damage, targets take half damage if successful on save.
| [[Force Tunnel]]
| [[Force Tunnel]]
|-
|-
| {{SAI|Psionic Backlash|w=40}}
| {{SAI|Psionic Backlash|w=40}}
| Reaction
| Reaction
| When an enemy Within 9m casts a spell, you can use your reaction to inflict {{DamageText|1d4|Psychic}} damage to the caster per the spell‘s level.
| When an enemy within 9 m / 30 ft casts a spell, you can use your {{Action|Reaction}} to inflict {{DamageText|1d4|Psychic}} damage to the caster per the spell‘s level.
| [[Concentrated Blast]]
| [[Concentrated Blast]]
|-
|-
| {{SAI|Cull the Weak|w=40}}
| {{SAI|Cull the Weak|w=40}}
| Toggleable Passive Feature
| Toggleable Passive Feature
| When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take {{DamageText|1~4|Psychic}} damage.
| When you bring a creature down to fewer {{Hp}} than your number of evolved illithid powers, it dies and all nearby creatures take {{DamageText|1~4|Psychic}} damage.
| [[Concentrated Blast]]
| [[Concentrated Blast]]
|-
|-
| {{SAI|Shield of Thralls|w=40}}
| {{SAI|Shield of Thralls|w=40}}
| Class Action
| Class Action
| Conjure a volatile shield around yourself or an ally, granting the target 10 temporary hit points.
| Conjure a volatile shield around yourself or an ally, granting the target {{Temp hp|10}}.
| [[Transfuse Health]]
| [[Transfuse Health]]
|-
|-
| {{SAI|Perilous Stakes|w=40}}
| {{SAI|Perilous Stakes|w=40}}
| Class Action
| Class Action
| Invest a creature with power that heals it when it attacks, but also makes it Vulnerable to all damage.
| Invest a creature with power that heals it when it attacks, but also makes it [[vulnerable]] to all damage.
| [[Transfuse Health]]
| [[Transfuse Health]]
|}
|}
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| {{SAI|Fracture Psyche|w=40}}
| {{SAI|Fracture Psyche|w=40}}
| Class Action
| Class Action
| Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1. If the target dies while its psyche is fractured, you can cast [[Shatter Psyche]] on another target.
| Invade a target's mind and disrupt its defences. The target's {{Armour Class}} is reduced by 1. If the target dies while its psyche is fractured, you can cast [[Shatter Psyche]] on another target.
| Unlock one of:
| Unlock one of:
* [[Ability Drain]]
* [[Ability Drain]]
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| {{SAI|Illithid Expertise|w=40}}
| {{SAI|Illithid Expertise|w=40}}
| Passive Feature
| Passive Feature
| You have deepened your sense of self, gaining [[Expertise]] in Persuasion, Deception, and Intimidation [[Checks]].
| You have deepened your sense of self, gaining {{Expertise}} in {{Ability check|Persuasion, Deception, Intimidation}}s.
Also grants Proficiency in those skills if not already possessed.
Also grants [[Proficiency]] in those skills if not already possessed.
| Unlock one of:
| Unlock one of:
* [[Luck of the Far Realms]]
* [[Luck of the Far Realms]]
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| {{SAI|Psionic Dominance|w=40}}
| {{SAI|Psionic Dominance|w=40}}
| Reaction
| Reaction
| Use your reaction to cancel a spell targeted at you if its spell level is less than or equal to your [[Proficiency Bonus|proficiency bonus]].
| Use your {{Action|Reaction}} to cancel a spell targeted at you if its spell level is less than or equal to your [[Proficiency Bonus|proficiency bonus]].
| Unlock one of:
| Unlock one of:
* [[Charm]]
* [[Charm]]
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| {{SAI|Black Hole|w=40}}
| {{SAI|Black Hole|w=40}}
| Class Action
| Class Action
|Summon a black hole that pulls in nearby enemies and potentially {{Cond|Slowed|Slows}} them. Up to five more black holes can be summoned after first casting. Refreshes after Short Rest.
|Summon a black hole that pulls in nearby enemies and potentially {{Cond|Slowed|Slows}} them. Up to five more black holes can be summoned after first casting. {{Recharge|Short Rest}}.
| Unlock one of:
| Unlock one of:
* [[Displace]]
* [[Displace]]
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| {{SAI|Fly (Illithid Power)|Fly|w=40}}
| {{SAI|Fly (Illithid Power)|Fly|w=40}}
| Class Action
| Class Action
| Fly to a target position. Consumes movement speed but not an [[Actions|Action]] or [[Bonus action|Bonus Action]].
| Fly to a target position. Consumes {{Action|Movement}} speed but not an {{Action}} or {{Action|Bonus}}.
| Unlocked automatically
| Unlocked automatically


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| {{SAI|Mind Sanctuary|w=40}}
| {{SAI|Mind Sanctuary|w=40}}
| Class Action
| Class Action
|Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably. Refreshes after Long Rest.
|Sculpt a magical nexus that allows those within to take {{Action}}s and {{Action|Bonus}}s interchangeably. {{Recharge|Long Rest}}.
| Unlock one of:
| Unlock one of:
* [[Psionic Backlash]]
* [[Psionic Backlash]]
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| {{SAI|Freecast|w=40}}
| {{SAI|Freecast|w=40}}
| Toggleable Passive Feature
| Toggleable Passive Feature
|You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after [[Long Rest|Long]] Rest.  
|You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. {{Recharge|Long Rest}}.  
| Unlock one of:
| Unlock one of:
* [[Shield of Thralls]]
* [[Shield of Thralls]]
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| {{SAI|Absorb Intellect|w=40}}
| {{SAI|Absorb Intellect|w=40}}
| Class Action
| Class Action
| Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns ({{DamageText|1d8|Healing}} each turn).
| Gobble up a foe's intellect, lowering their {{Ability|Intelligence}} by 1 per turn and healing your wounds for 5 turns ({{DamageText|1d8|Healing}} each turn).
| Unlock one of:
| Unlock one of:
* [[Perilous Stakes]]
* [[Perilous Stakes]]
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| {{SAI|Displacer Beast Shape|w=40}}
| {{SAI|Displacer Beast Shape|w=40}}
| Class Action
| Class Action
| Transform into a displacer beast that can [[Displace (Displacer Beast)|Displace]] itself and enemies, and has 85 hit points. You take on the attributes of a displacer beast, but maintain your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores. When your displacer beast form drops to 0 hit points, you revert to your original form.
| Transform into a displacer beast that can [[Displace (Displacer Beast)|Displace]] itself and enemies, and has {{hp|85}}. You take on the attributes of a displacer beast, but maintain your {{Ability|Intelligence}}, {{Ability|Wisdom}}, and {{Ability|Charisma}} scores. When your displacer beast form drops to 0 hit points, you revert to your original form.
| Unlock one of:
| Unlock one of:
* [[Stage Fright]]
* [[Stage Fright]]
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| {{SAI|Strengthened Force Tunnel|w=40}}
| {{SAI|Strengthened Force Tunnel|w=40}}
| Class Action
| Class Action
| Charge forward, pushing all objects and creatures in your path 12m away from you. Deals {{DamageText|3d10+4|Force}} and may cause {{cond|Prone}}
| Charge forward, pushing all objects and creatures in your path 12 m / 40 ft away from you. Deals {{DamageText|3d10+4|Force}} and may cause {{cond|Prone}}
|-
|-
| {{SAI|Fierce Perilous Stakes|w=40}}
| {{SAI|Fierce Perilous Stakes|w=40}}
| Class Action
| Class Action
| Grant an ally an additional 15 Psychic damage, automatic [[Critical Hit]] when they roll a 15 or higher, and healing on hit. However, they will also be vulnerable to all damage.
| Grant an ally an additional {{DamageText|15|Psychic}} damage, automatic [[Critical Hit]] when they roll a 15 or higher, and healing on hit. However, they will also be [[vulnerable]] to all damage.
|-
|-
| {{SAI|Nebulous Black Hole|w=40}}
| {{SAI|Nebulous Black Hole|w=40}}
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| {{SAI|Augmented Shield of Thralls|w=40}}
| {{SAI|Augmented Shield of Thralls|w=40}}
| Class Action
| Class Action
| Target two creatures, granting 25 temporary hit points. Once these hit points are diminished, the shield bursts and leaves nearby enemies {{cond|Stunned}}.
| Target two creatures, granting them {{Temp hp|25}}. Once these hit points are diminished, the shield bursts and leaves nearby enemies {{cond|Stunned}}.
|-
|-
| {{SAI|Potent Concentrated Blast|w=40}}
| {{SAI|Potent Concentrated Blast|w=40}}
| Class Action
| Class Action
| Deals {{DamageText|9d6|Psychic}} damage to an enemy. If they were concentrating on a spell, heal an equal amount of hit points.
| Deals {{DamageText|9d6|Psychic}} damage to an enemy. If they were {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on a spell, heal an equal amount of hit points.
|-
|-
| {{SAI|Extract Brain|w=40}}
| {{SAI|Extract Brain|w=40}}
| Class Action
| Class Action
|  Lobotomise a nearby creature that is {{cond|Stunned}}, {{cond|Prone}}, {{cond|Sleeping}} or Unconscious, dealing {{DamageText|5d10+50|Piercing}} damage and regaining {{DamageText|6d6|Healing}}.
|  Lobotomise a nearby creature that is {{cond|Stunned}}, {{cond|Prone}}, {{cond|Sleeping}} or [[Unconscious]], dealing {{DamageText|5d10+50|Piercing}} damage and regaining {{DamageText|6d6|Healing}}.
|-
|-
| {{SAI|Tentacle Whip|w=40}}
| {{SAI|Tentacle Whip|w=40}}
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| {{SAI|Levitate|w=40}}
| {{SAI|Levitate|w=40}}
| Class Action
| Class Action
| Float to a destination using movement speed.
| Float to a destination using {{Action|Movement}} speed.
|-
|-
|}
|}
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| {{SAI|Survival Instinct|w=40}}
| {{SAI|Survival Instinct|w=40}}
| Class Action
| Class Action
| If the character reaches 0 [[Hit Points]], it regains {{DamageText|3d4|Healing}} instead of falling Unconscious.
| If the character reaches {{hp|0}}, it regains {{DamageText|3d4|Healing}} instead of falling [[Unconscious]].
| Reward from: [[Help Omeluum Investigate the Parasite]]
| Reward from: [[Help Omeluum Investigate the Parasite]]
|-
|-
| {{SAI|Awakened|w=40}}
| {{SAI|Awakened|w=40}}
| Passive feature
| Passive feature
| You can use all of your Illithid Powers as a Bonus Action. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.  
| You can use all of your Illithid Powers as a {{Action|Bonus}}. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.  
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is the one in the Zaith'isk, success on all three [[Ability Checks|ability checks]].
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is the one in the Zaith'isk, success on all three [[Ability Checks|ability checks]].
|-
|-
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It gets more complicated in the case of [[Multiclassing]], as the spellcasting ability modifier will be the one from the last class that has been added to the character, with a quirk: fighters and rogues will provide their ability modifier only if they are level 3 and in their spell subclass (Eldritch Knight and Arcane Trickster).
It gets more complicated in the case of [[Multiclassing]], as the spellcasting ability modifier will be the one from the last class that has been added to the character, with a quirk: fighters and rogues will provide their ability modifier only if they are level 3 and in their spell subclass (Eldritch Knight and Arcane Trickster).


Example: {{InfoBlob|<nowiki>Wizard 5, Monk 1, Rogue 2</nowiki>}} will use the Wisdom stat for the saving throw difficulty of their illithid powers, as rogue is not taken into account here, and monk is the last class added before rogue.
Example: {{InfoBlob|<nowiki>Wizard 5, Monk 1, Rogue 2</nowiki>}} will use the {{Ability|Wisdom}} stat for the saving throw difficulty of their illithid powers, as rogue is not taken into account here, and monk is the last class added before rogue.


== Pre-release powers ==
== Pre-release powers ==
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| {{Icon|Barb Tadpole Endless Rage Icon.png|30px}} [[Endless Rage]] || style="text-align:center;" | [[Barbarian]] || While [[Rage|Raging]], deal an additional {{DamageColor|Physical|1d4}} damage with weapon attacks, but receive {{DamageText|1d4|Psychic}} damage each turn. Prevents [[Rage]] from ending early. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Barb Tadpole Endless Rage Icon.png|30px}} [[Endless Rage]] || style="text-align:center;" | [[Barbarian]] || While [[Rage|Raging]], deal an additional {{DamageColor|Physical|1d4}} damage with weapon attacks, but receive {{DamageText|1d4|Psychic}} damage each turn. Prevents [[Rage]] from ending early. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Bard Tadpole Stage Fright Icon.png|30px}} [[Stage Fright]] || style="text-align:center;" | [[Bard]] || Drown your enemies in an overwhelming fear of failure. They receive {{Disadvantage}} on [[Attack Rolls]] and take {{DamageText|2d6|Psychic}} damage each time they miss an [[Attack Roll]]. Ends when they hit with an [[Attack Roll]]. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Bard Tadpole Stage Fright Icon.png|30px}} [[Stage Fright]] || style="text-align:center;" | [[Bard]] || Drown your enemies in an overwhelming fear of failure. They receive {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
|-
|-
| {{Icon|Cleric Tadpole Survival Instinct.png|30px}} [[Survival Instinct]] || style="text-align:center;" | [[Cleric]] || Infuse a creature with psionic force. If it reaches 0 HP, it regains {{DamageColor|Healing|3d4}} HP instead of falling Unconscious. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.
| {{Icon|Cleric Tadpole Survival Instinct.png|30px}} [[Survival Instinct]] || style="text-align:center;" | [[Cleric]] || Infuse a creature with psionic force. If it reaches 0 HP, it regains {{DamageColor|Healing|3d4}} HP instead of falling Unconscious. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene.