Guide:Gear locator (Act Three): Difference between revisions
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*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage | *[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage | ||
*While standing on a [[Water Surface|water surface]] at the start of your turn, regain {{DamageColor|Healing|1d4 hit points}} | *While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}} | ||
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}}) | *Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}}) | ||
*[[Armour Class]] +1 | *[[Armour Class]] +1 |