D&D 5e feat changes: Difference between revisions

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** This does ''not'' remove {{Disadvantage}} on [[Stealth]] checks while wearing medium armour the way Medium Armour Master does.
** This does ''not'' remove {{Disadvantage}} on [[Stealth]] checks while wearing medium armour the way Medium Armour Master does.
** The other class versions of Magic Initiate are unchanged.
** The other class versions of Magic Initiate are unchanged.
* [[Medium Armour Master]] sets the cap on the Dexterity modifier added to medium armour AC to +3 as in 5e, but this overrides the properties of certain types of magical armour (e.g. [[Armour of Agility]]) that entirely remove the cap and allow the ''full'' Dexterity modifier to be added. As such, taking this feat actually ''decreases'' the AC of such armour if the wearer's Dexterity is at least 18. This is not generally considered the intent of the 5e feat when combined with similar 5e magic items such as Serpent Scale Armour.


* [[Ritual Caster]] has several changes:
* [[Ritual Caster]] has several changes:
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* [[Martial Adept]]
* [[Martial Adept]]
** The list of selectable [[Battle Master#Manoeuvres|Manoeuvres]] is limited to those available in BG3.
** The list of selectable [[Battle Master#Manoeuvres|Manoeuvres]] is limited to those available in BG3.
* [[Medium Armour Master]]
* [[Mobile]]
* [[Mobile]]
* [[Moderately Armoured]]
* [[Moderately Armoured]]