Illithid powers: Difference between revisions

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{{UnderConstruction}}
{{UnderConstruction}}
[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]]
[[File:Tadpole_Pool.png|right|140px|link=Mind Flayer Parasite Specimen]]
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[origin]], and some non-origin [[companions]] are infected with.
'''Illithid powers''' are special abilities tied to the [[mind flayer]] tadpole that the player character, [[origin]], and some non-origin [[companions]] are infected with. Once the player crosses the bridge leading to the [[Goblin Camp]] in [[Act One]], they will be visited by the [[Dream Guardian]] during the next [[long rest]]. This will start the [[Embrace Your Potential]] quest and enable the party to consume tadpoles in exchange for illithid power.


Finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow the player to unlock new powers. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early Act Three, if they remain reluctant early on.
After the dream is concluded, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow the player to unlock new powers. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] checks. The opportunity to convince these party members to partake in illithid powers will be provided again in early Act Three, if they remain reluctant early on.
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== List of illithid powers ==
== List of illithid powers ==
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span>
<center class="nomobile"><span style="font-size:120%;">Click on an icon to go visit the corresponding page</span>
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#<!-- Try searching online for "Image Map" to find various tools and guides. -->
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{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
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! style="width: 52%;" | Description
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| {{SAI|Illithid Persuasion|w=40}}
| {{SAI|Illithid Persuasion|w=40}}
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| You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you.
| You can use your connection to the parasite in your brain to force cultists of the Absolute to obey you.
| Unlocked automatically
| Unlocked automatically
|-
|-
| {{SAI|Psionic Overload|w=40}}
| {{SAI|Psionic Overload|w=40}}
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| Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|1d4|Psychic}} damage every turn.
| Your attacks deal an additional {{DamageText|1d4|Psychic}} damage, but you take {{DamageText|1d4|Psychic}} damage every turn.
| None
| None
|-
|-
| {{SAI|Favourable Beginnings|w=40}}
| {{SAI|Favourable Beginnings|w=40}}
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| The first {{Attack Roll}} or {{Ability Check}} you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| The first {{Attack Roll}} or {{Ability Check}} you make against any target gains a bonus equal to your [[Proficiency Bonus]].
| None
| None
|-
|-
| {{SAI|Force Tunnel|w=40}}
| {{SAI|Force Tunnel|w=40}}
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| Charge forward, pushing all objects and creatures in your path 4 m / 13 ft away from you.
| Charge forward, pushing all objects and creatures in your path 4 m / 13 ft away from you.
| None
| None
|-
|-
| {{SAI|Concentrated Blast|w=40}}
| {{SAI|Concentrated Blast|w=40}}
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| Deal {{DamageText|3d6|Psychic}} damage. You must be {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end.
| Deal {{DamageText|3d6|Psychic}} damage. You must be {{SmallIcon|Concentration Icons.png|link=Concentration}} [[Concentration|Concentrating]] on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it. The spell you were concentrating on will end.
| None
| None
|-
|-
| {{SAI|Transfuse Health|w=40}}
| {{SAI|Transfuse Health|w=40}}
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| Sacrifice half your remaining {{Hp}} to heal a target for the same amount.
| Sacrifice half your remaining {{Hp}} to heal a target for the same amount.
| None
| None
|-
|-
| {{SAI|Stage Fright|w=40}}
| {{SAI|Stage Fright|w=40}}
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| Your targets have {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeed on an Attack Roll.
| Your targets have {{Disadvantage}} on {{Attack Roll}}s and take {{DamageText|2d6|Psychic}} damage each time they miss. Targets overcome their Stage Fright early when they succeed on an Attack Roll.
| [[Psionic Overload]]
| [[Psionic Overload]]
|-
|-
| {{SAI|Ability Drain|w=40}}
| {{SAI|Ability Drain|w=40}}
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| Once per turn, when you make an {{Attack Roll}}, the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll.
| Once per turn, when you make an {{Attack Roll}}, the attack reduces that target's corresponding [[Ability]] by 1. The Ability that is reduced is the same as the one used to make the Attack Roll.
| [[Psionic Overload]]
| [[Psionic Overload]]
|-
|-
| {{SAI|Luck of the Far Realms|w=40}}
| {{SAI|Luck of the Far Realms|w=40}}
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| When you make a successful {{Attack Roll}} against a foe, you can change that attack into a [[Critical Hit]]. {{Recharge|Long Rest}}.
| When you make a successful {{Attack Roll}} against a foe, you can change that attack into a [[Critical Hit]]. {{Recharge|Long Rest}}.
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
|-
|-
| {{SAI|Charm|w=40}}
| {{SAI|Charm|w=40}}
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Note: Enemies have {{advantage}} on the {{saving throw}} against being charmed.
Note: Enemies have {{advantage}} on the {{saving throw}} against being charmed.
| [[Favourable Beginnings]]
| [[Favourable Beginnings]]
|-
|-
| {{SAI|Displace|w=40}}
| {{SAI|Displace|w=40}}
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| Creatures suffering Falling damage because of your actions take an additional {{DamageText|1d8|Psychic}} damage.
| Creatures suffering Falling damage because of your actions take an additional {{DamageText|1d8|Psychic}} damage.
| [[Force Tunnel]]
| [[Force Tunnel]]
|-
|-
| {{SAI|Repulsor|w=40}}
| {{SAI|Repulsor|w=40}}
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|}
|}


===Elite powers===
=== Elite powers ===
{{see also|Partial-illithid}}
{{see also|Partial-illithid}}
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes.
When you first gain access to illithid powers, the outer ring of abilities will be locked. At the very end of [[Act Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[partial-illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins and darken their eyes.
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! style="width: 52%;" | Description
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| {{SAI|Fracture Psyche|w=40}}
| {{SAI|Fracture Psyche|w=40}}
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* [[Ability Drain]]
* [[Ability Drain]]
* [[Illithid Expertise]]
* [[Illithid Expertise]]
|-
|-
| {{SAI|Illithid Expertise|w=40}}
| {{SAI|Illithid Expertise|w=40}}
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* [[Luck of the Far Realms]]
* [[Luck of the Far Realms]]
* [[Fracture Psyche]]
* [[Fracture Psyche]]
|-
|-
| {{SAI|Psionic Dominance|w=40}}
| {{SAI|Psionic Dominance|w=40}}
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* [[Charm]]
* [[Charm]]
* [[Black Hole]]
* [[Black Hole]]
|-
|-
| {{SAI|Black Hole|w=40}}
| {{SAI|Black Hole|w=40}}
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* [[Displace]]
* [[Displace]]
* [[Psionic Dominance]]
* [[Psionic Dominance]]
|-
|-
| {{SAI|Fly (Illithid Power)|Fly|w=40}}
| {{SAI|Fly (Illithid Power)|Fly|w=40}}
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| Fly to a target position. Consumes {{Action|Movement}} speed but not an {{Action}} or {{Action|Bonus}}.
| Fly to a target position. Consumes {{Action|Movement}} speed but not an {{Action}} or {{Action|Bonus}}.
| Unlocked automatically
| Unlocked automatically
|-
|-
| {{SAI|Mind Blast|w=40}}
| {{SAI|Mind Blast|w=40}}
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| Spew forth a conical wave of psychic energy and possibly {{Cond|Stunned|Stun}} targets within. Deals {{DamageText|4d8+Spellcasting Ability Modifier|Psychic}} damage.
| Spew forth a conical wave of psychic energy and possibly {{Cond|Stunned|Stun}} targets within. Deals {{DamageText|4d8+Spellcasting Ability Modifier|Psychic}} damage.
| None
| None
|-
|-
| {{SAI|Mind Sanctuary|w=40}}
| {{SAI|Mind Sanctuary|w=40}}
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* [[Psionic Backlash]]
* [[Psionic Backlash]]
* [[Freecast]]
* [[Freecast]]
|-
|-
| {{SAI|Freecast|w=40}}
| {{SAI|Freecast|w=40}}
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* [[Shield of Thralls]]
* [[Shield of Thralls]]
* [[Mind Sanctuary]]
* [[Mind Sanctuary]]
|-
|-
| {{SAI|Absorb Intellect|w=40}}
| {{SAI|Absorb Intellect|w=40}}
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* [[Perilous Stakes]]
* [[Perilous Stakes]]
* [[Displacer Beast Shape]]
* [[Displacer Beast Shape]]
|-
|-
| {{SAI|Displacer Beast Shape|w=40}}
| {{SAI|Displacer Beast Shape|w=40}}
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|}
|}


===Full ceremorphosis===
=== Full ceremorphosis ===
{{see also|Full-illithid}}
{{see also|Full-illithid}}
During the final quest, [[Confront the Elder Brain]], Karlach or the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few.
During the final quest, [[Confront the Elder Brain]], Karlach or the player character will have the option to undergo full ceremorphosis and become a [[full-illithid]]. At this point, they will automatically unlock most illithid powers and gain access to more powerful versions of a select few.
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|}
|}


===Other powers===
=== Other powers ===
These illithid powers are not part of the illithid power tree and are instead unlocked through story events.
These illithid powers are not part of the illithid power tree and are instead unlocked through story events.
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! style="width: 52%;" | Description
! style="width: 52%;" | Description
! style="width: 15%;" | Requires
! style="width: 15%;" | Requires
|-
|-
| {{SAI|Survival Instinct|w=40}}
| {{SAI|Survival Instinct|w=40}}
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|}
|}


==Mind flayer parasite locations==
== Mind flayer parasite locations ==
=== Act One ===
=== Act One ===
==== True Souls ====
==== True Souls ====
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* A special variant, [[Mind Flayer Brain]], can be found on a [[mind flayer]] hiding in the [[Windmill Basement]] of the Abandoned Windmill {{Coords|44|-38}} in [[Rivington]].
* A special variant, [[Mind Flayer Brain]], can be found on a [[mind flayer]] hiding in the [[Windmill Basement]] of the Abandoned Windmill {{Coords|44|-38}} in [[Rivington]].


==Spellcasting ability modifier==
== Spellcasting ability modifier ==


Illithid powers follow the same rule as scrolls when it comes to which ability is used for the saving throws of spells that requests one (e.g. Stage Fright).
Illithid powers follow the same rule as scrolls when it comes to which ability is used for the saving throws of spells that requests one (e.g. Stage Fright).
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|}
|}


==Achievements==
== Achievements ==
{{Achievement|Expand Your Mind}}
{{Achievement|Expand Your Mind}}


==Gallery==
== Gallery ==
<gallery heights="200px" mode="packed">
<gallery heights="200px" mode="packed">
tadpole_power_example.png|Example of a character readying an illithid power.
tadpole_power_example.png|Example of a character readying an illithid power.