Guide:Early Silver Sword: Difference between revisions

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(adding in a brilliant thought from the silver sword page)
(Portent die cannot be used fail saving throws of enemies marked yellow, only red, and Voss teleports as son as he becomes hostile.)
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* If taking the grind to Level 6, a totally unnecessary but flexworthy +10 bonus from a [[War Domain]] Cleric's {{SAI|War God's Blessing}}
* If taking the grind to Level 6, a totally unnecessary but flexworthy +10 bonus from a [[War Domain]] Cleric's {{SAI|War God's Blessing}}


Even casting aside that last one, the odds to steal the sword with a buffed bear skyrocket to '''98%.''' Even so, critical misses exist and sometimes the sword will despawn when dropped seemingly at random, so there's still no such thing as a free lunch (or sword).
Even casting aside that last one, the odds to steal the sword with a buffed bear skyrocket to '''98%.''' Even so, critical misses exist and sometimes the sword will despawn when dropped seemingly at random.


=== Portent Die ===
The [[Divination School|Divination]] [[Wizard]] passive feature {{SAI|Portent}} allows you to change an attack roll from your party from a fail to a success. This allows you to guarantee a hit with honeyed paws, which disarms without any saving throw. A base bear with no buffs require a die of 15 to hit, but buffing it will lower the required number all the way down to 2 if you have 98% hit chance. You can take a full or [[partial rest|partial]] [[long rest]] to replace your portent dice if you do not have one of a high enough number.
Though not strictly necessary, having a [[Divination School|Divination Wizard]] on board can greatly assist any of the above efforts and cut back on preparation time. Having a relevant [[Portent|portent die]] stored can all but guarantee a positive result to any of the above: a high die can guarantee a hit from the bear, while a low die can guarantee a failed saving throw on Voss' part.


== Consequences ==
== Consequences ==
Once the sword is dropped, the party will still have a fight on its hands with the remainder of the githyanki patrol, so make sure their builds haven't been too narrowly skewed towards boosting the odds. Once they emerge victorious, they can pick the sword up off the ground and throw it on [[Lae'zel]] for outrageous boosts that are typically gated behind many, many more ability checks, boss battles, and many hours of raw gameplay (and also some specific narrative paths).
Once the sword is dropped, the party will still have a fight on its hands with the remainder of the githyanki patrol, so make sure their builds haven't been too narrowly skewed towards boosting the odds. Once they emerge victorious, they can pick the sword up off the ground and throw it on [[Lae'zel]] for outrageous boosts that are typically gated behind many, many more ability checks, boss battles, and many hours of raw gameplay (and also some specific narrative paths).
[[Category:Guides]]
[[Category:Guides]]