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[[File:Trading User Interface.jpg|alt=The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).|thumb|The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).]]
[[File:Trading User Interface.jpg|alt=The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).|thumb|The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).]]


'''Trading''' is a central gameplay mechanic in [[Baldur's Gate 3]] revolving around the sale and barter of [[Items]] and [[Gold]]. Depending on which [[Characters|Character]] is talking a given [[Trader]], including the trader's [[Attitude]] to the character, the character's [[Persuasion]] skill level, and the [[Difficulty]] setting of the game, a trade price multiplier is calculated. This multiplier is then applied to each item's inherent value, giving the prices for the character.
'''Trading''' is a central gameplay mechanic in [[Baldur's Gate 3]] revolving around the sale and barter of [[Items]] and [[Gold]]. Depending on which [[Characters|Character]] is talking a given [[Trader]], including the trader's [[Attitude]] to the character, the character's [[Persuasion]] value, and the [[Difficulty]] setting of the game, a trade price multiplier is calculated. This multiplier is then applied to each item's inherent value, giving the prices for the character.


The price modifier is calculated as:
The price modifier is calculated as:
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== Modifiers ==
== Modifiers ==


=== Persuasion skill modifier ===
=== Persuasion modifier ===
A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes the total modifier by 0.1. In [[Difficulty#Explorer|Explorer difficulty]], characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below.
A character's [[Persuasion]] value affects prices. Positive values will make prices more favourable (higher when selling, lower when buying) and vice-versa. On [[Difficulty#Explorer|Explorer difficulty]], characters have a higher Persuasion value if they are proficient in Persuasion because the [[proficiency bonus]] is higher on that difficulty. Each Persuasion value point changes the total modifier by 0.1., as detailed below.


: <tt>Persuasion modifier = Persuasion skill modifier * 0.1</tt>
: <tt>Persuasion modifier = Persuasion value * 0.1</tt>


=== Game difficulty ===
=== Game difficulty ===
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==== Explorer difficulty ====
==== Explorer difficulty ====


In [[Difficulty#Explorer|Explorer difficulty]], the difficulty modifier is 0.5. If a character is proficient in [[Persuasion]], they receive an additional [[Proficiency]] modifier depending on their level. This increases the Persuasion modifier.
On [[Difficulty#Explorer|Explorer difficulty]], the difficulty modifier is 0.5.  
 
If a character is proficient in [[Persuasion]], they will benefit from the higher [[Proficiency]] bonus this difficulty provides, depending on their [[character level]], as detailed in the table below. This, in turn, increases the Persuasion modifier.
{| class="wikitable"
{| class="wikitable"
! Level !! Bonus
! Character level !! Bonus (explorer difficulty)
|-
|-
| 1 - 4 || +2
| 1 - 4 || +4
|-
|-
| 5 - 8 || +3
| 5 - 8 || +5
|-
|-
| 9 - 12 || +4
| 9 - 12 || +6
|}
|}