The Netherbrain/Combat: Difference between revisions

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===Atop the brain===
===Atop the brain===
* [[Dimension Door]], [[Arcane Gate]] and [[Misty Step]] are all useful spells to have assigned or distributed as scrolls for moving from the entrance [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] to the Crown of Karsus.
* [[Dimension Door]], [[Arcane Gate]] and [[Misty Step]] are all useful spells to have assigned or distributed as scrolls for moving from the entrance [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] to the Crown of Karsus.
* Stepping directly on the brain's surface will summon hidden [[tentacles]], so it may be easier to approach from the two platforms on either side. Otherwise, if intending to sprint across, it is helpful to use a character who can avoid [[Opportunity Attack]]s, such as one with the [[Mobile]] feat.
* Stepping directly on the brain's surface will summon hidden [[tentacle]]s, so it may be easier to approach from the two platforms on either side. Otherwise, if intending to sprint across, it is helpful to use a character who can avoid [[Opportunity Attack]]s, such as one with the [[Mobile]] feat.
* [[Globe of Invulnerability]] is also useful for protecting the caster of [[Karsus' Compulsion]]. '''However''', the nearby [[Mind Flayer]]s will still be able to {{cond|Stunned|stun}} creatures inside the globe, which ends the spell prematurely.
* [[Globe of Invulnerability]] is also useful for protecting the caster of [[Karsus' Compulsion]]. '''However''', the nearby [[Mind Flayer]]s will still be able to {{cond|Stunned|stun}} creatures inside the globe, which ends the spell prematurely.
** Tossing Mind Flayers over the edge with moves like [[Telekinesis]] will not kill them, as they will just reappear atop the Netherbrain.
** Tossing Mind Flayers over the edge with moves like [[Telekinesis]] will not kill them, as they will just reappear atop the Netherbrain.
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* On [[Tactician]], the Netherbrain will have 450 hit points.
* On [[Tactician]], the Netherbrain will have 450 hit points.
* The Netherbrain's hit point total can be reduced by 20% for the final fight via {{cond|Against All Odds}} if the player rolled a natural 20 for the final skill check to dominate the Netherbrain in the [[Morphic Pool]].  
* The Netherbrain's hit point total can be reduced by 20% for the final fight via {{cond|Against All Odds}} if the player rolled a natural 20 for the final skill check to dominate the Netherbrain in the [[Morphic Pool]].  
* The first attack each round against the Brain will cause it to use [[Retributive Brainquake]], which will damage and potentially {{cond|Slow}} everything in range.  
* The first attack each round against the Brain will cause it to use [[Retributive Brainquake]], which will damage and potentially {{cond|Slowed|Slow}} everything in range.  
* The Brain will use [[Orb of Negation]] to summon several orbs which cause damage at the end of the next round. These orbs will destroy the platforms beneath them, so it is important to move characters off of any marked platforms. Further, the brain should be quickly killed since every platform will be destroyed in only a couple of turns.
* The Brain will use [[Orb of Negation]] to summon several orbs which cause damage at the end of the next round. These orbs will destroy the platforms beneath them, so it is important to move characters off of any marked platforms. Further, the brain should be quickly killed since every platform will be destroyed in only a couple of turns.
* It is strongly recommended to have one's entire party near the portal before casting Karsus' Compulsion. Once the final fight against the Netherbain begins, it is possible for the Netherbrain to negate all platforms near the portal, preventing party members caught outside from entering.
* It is strongly recommended to have one's entire party near the portal before casting Karsus' Compulsion. Once the final fight against the Netherbain begins, it is possible for the Netherbrain to negate all platforms near the portal, preventing party members caught outside from entering.