Wild Magic (Sorcerer subclass): Difference between revisions

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(Remove up-to-date template. (automated edit))
(Use Template:Level_header for class/subclass progression level headers)
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[[File:Default Sorcerer Armor.png|230px|right|Sorcerer's default armour]]{{SubclassNote|Sorcerer}}
[[File:Default Sorcerer Armor.png|230px|right|Sorcerer's default armour]]{{SubclassNote|Sorcerer}}


{{H3|Level 1}}
{{Level header|1}}


; {{SAI|Wild Magic (passive feature)|Wild Magic|w=40}}
; {{SAI|Wild Magic (passive feature)|Wild Magic|w=40}}
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: * {{Recharge|Short Rest}} or [[Long Rest]]
: * {{Recharge|Short Rest}} or [[Long Rest]]


{{H3|Level 6}}
{{Level header|6}}


; {{SAI|Bend Luck|w=40}}  
; {{SAI|Bend Luck|w=40}}  
: Spend 2 Sorcery Points as a free action to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty to all {{Icon|D20.png|25}} [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty on a single {{Attack Roll}} or {{SavingThrow}}.
: Spend 2 Sorcery Points as a free action to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty to all {{Icon|D20.png|25}} [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty on a single {{Attack Roll}} or {{SavingThrow}}.


{{H3|Level 11}}
{{Level header|11}}


; {{SAI|Controlled Chaos|w=40}}
; {{SAI|Controlled Chaos|w=40}}