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===Chamber of Courage===
===Chamber of Courage===
This trial takes place in the right most room. Enter the room, and speak with the Balduran statue using the character you want to use as the "torch carrier" for the trial. In this trial, that character will be holding a torch in your hand and withstand the elements to prove your courage.
This trial takes place in the right most room. Entering the room, and speaking with the Balduran statue makes the talking party member the torch carrier for the trial. In this trial, that party member will be holding a torch in their hand and withstand the elements to pass the test.


This is a fighting trial that lasts for 4 turns.  The one holding the torch must survive, and the rest of your party must be prepared to defend the torch carrier.  Note that the torch is bound to the person that picks it up, preventing other weapons from being equipped and preventing the torch from being passed to others. As such, it is recommended to be held by spellcasters (ex. wizards, sorcerers, etc), or any class not dependent on their mainhand melee weapon (the torch is one-handed, so offhand weapons and shields are unaffected).  
This is a fighting trial that lasts for 4 turns.  The party member holding the torch must survive, and the rest of the party must be prepared to defend the torch carrier.  Note that the torch is bound to the torch carrier, preventing other weapons from being equipped and preventing the torch from being passed to others. As such, it is recommended to be held by spellcasters (wizards, sorcerers, etc), or any class not dependent on their mainhand melee weapon. The torch is one-handed, so offhand weapons and shields are unaffected.  


Elementals will spawn on the following turns:
Elementals will spawn on the following turns:
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* '''Turn 4:''' None
* '''Turn 4:''' None


The torch carrier is marked with a Sacred Flame condition, which prevents them from turning invisible and makes them more likely to be targeted by the elementals in this trial. Applying {{SAI|Sanctuary}} on the torch carrier can trivialize the entire encounter, as this prevents elementals from targeting the torch carrier. More elementals spawn on the 2nd and 3rd turn of the trial.  The elementals can be killed directly, or shoved over the edge of the arena they spawn near to kill them instantly (the air elementals are immune to [[Shove]] but can be knocked back by other means such as [[Mobile Flourish]]).
The torch carrier is marked with a Sacred Flame condition, which prevents them from turning invisible and makes them more likely to be targeted by the elementals in this trial. Applying {{SAI|Sanctuary}} on the torch carrier can trivialize the entire encounter, as this prevents enemies from targeting the torch carrier. The enemies can be killed directly, or shoved over the edge of the arena they spawn near to kill them instantly (the air elementals are immune to [[Shove]] but can be knocked back by other means such as [[Mobile Flourish]]).


The four lightning orbs around the circumference of the encounter area light up as the turns of combat proceed. These lightning orbs do not attack and have no impact on combat, they are merely indicators of how many turns have elapsed.
The four lightning orbs around the circumference of the encounter area light up as the turns of the combat proceed. These lightning orbs do not attack and have no impact on combat, they are merely indicators of how many turns have elapsed.


==Waypoints==
==Waypoints==