Devil's Fee: Difference between revisions

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[[File:Devil's Fee.jpg|alt=The interior of the Devil's Fee. A red carpet leads up to a counter stationed by Helsik. Devilsh and monstrous trophies and monuments adorn the room.|thumb|The interior of the Devil's Fee.]]
[[File:Devil's Fee.jpg|alt=The interior of the Devil's Fee. A red carpet leads up to a counter stationed by Helsik. Devilsh and monstrous trophies and monuments adorn the room.|thumb|The interior of the Devil's Fee.]]
'''The Devil's Fee''' is a shop [[location|located]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. Owned by [[Helsik]], there are all sorts of devilish artifacts and curios on display around the store.
'''The Devil's Fee''' is a shop [[location|located]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]].  
 
If you engage Helsik in combat, she will summon [[Gilded Imp]]s and [[Gilded Minotaur]]s to assist her.
{{Relative location
{{Relative location
|region = Baldur's Gate
|region = Baldur's Gate
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|float = right
|float = right
}}
}}
== Overview ==
Owned by [[Helsik]], there are all sorts of devilish artifacts and curios on display around the store. If engaging Helsik in combat, she will summon [[Gilded Imp]]s and [[Gilded Minotaur]]s to assist her.
==Locations==
==Locations==
=== Basement ===
=== Basement ===
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The upper floor of the store is Helsik's private quarters and living space, which are not accessible to the public.
The upper floor of the store is Helsik's private quarters and living space, which are not accessible to the public.


The entrance is protected by a warding glyph trap. This can be disarmed by giving water to the gargoyle on the side of the wall. If you do trigger the glyph trap, the gargoyle mocks you. This floor can also be accessed by jumping, flying or otherwise travelling onto the balcony on the western side of the building.
The entrance is protected by a warding glyph trap. This can be disarmed by giving water to the gargoyle on the side of the wall. If triggering the glyph trap, the gargoyle mocks the party. This floor can also be accessed by jumping, flying or otherwise travelling onto the balcony on the western side of the building.


The upstairs of the Devil's Fee has a pentagram drawn in blood on the floor. Depending on the party's progress of [[Free Orpheus]] they can initiate a dialogue with Helsik to give (or sell) them the supplies and instruction to open a portal to the [[House of Hope]]. Alternatively the grimoire and necessary reagents for the ritual can be found around the Devil's Fee.
The upstairs of the Devil's Fee has a pentagram drawn in blood on the floor. Depending on the party's progress of [[Free Orpheus]] they can initiate a dialogue with Helsik to give (or sell) them the supplies and instruction to open a portal to the [[House of Hope]]. Alternatively the grimoire and necessary reagents for the ritual can be found around the Devil's Fee.
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== Notable loot ==
== Notable loot ==
Initially Helsik only sells dyes, scrolls, potions, and alchemy ingredients. Some additional items can be accessed by passing [[Arcana]] checks to identify some of the items displayed around the shop. Afterwards, a new dialogue option with Helsik is unlocked that allows you to see all the items that she is selling.
Initially Helsik only sells dyes, scrolls, potions, and alchemy ingredients. Some additional items can be accessed by passing [[Arcana]] checks to identify some of the items displayed around the shop. Afterwards, a new dialogue option with Helsik is unlocked that allows to see all the items that she is selling.


Sold by [[Helsik]] (after Arcana checks):
Sold by [[Helsik]] (after Arcana checks):