Experience: Difference between revisions

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{{Under construction}}
{{Under construction}}


'''Experience''' (commonly abbreviated '''exp.''' or '''xp''') is a central game mechanic in ''Baldur's Gate 3''.
'''Experience''' (commonly abbreviated '''exp.''' or '''xp''') is a central [[Gameplay mechanics|gameplay mechanic]] in ''Baldur's Gate 3''.


{{TOC}}
{{TOC}}
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== Characters ==
== Characters ==


All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a [[Classes|class]]. After reaching level 12, no further levels are gained.
All characters start at [[Character level|level]] 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a [[Classes|class]]. After reaching level 12, no further levels are gained.


The experience cumulated at each level and the experience required to reach the next level is described in the following table:
The experience cumulated at each level and the experience required to reach the next level is described in the following table:
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|N/A
|N/A
|}
|}
When gaining experience, it is usually earned by all the [[companions]] who have joined the player, whether they are in the active party or at the [[campsite]]. The only exception is when a character is succeeding a [[Backgrounds|background]] goal, in which case only that character earns the experience.


If the player's main character has more experience than one or more party members, the player can remove them from the party and add them back, their experience will now be equal to the main character.
If the player's main character has more experience than one or more party members, the player can remove them from the party and add them back, their experience will now be equal to the main character.
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There are 4 sources of experience in the game:
There are 4 sources of experience in the game:
* defeating enemies
* defeating enemies
* discovering new locations
* discovering new [[List of locations|locations]]
* completing quests and steps of quests
* completing [[quests]] and steps of quests
* succeeding background goals (which also grants [[inspiration]]s)
* succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s)
 
When a character gains [[Inspiration|inspiration]], they earn a small amount of experience. Experience from all other sources is earned by {{em|all}} characters that have joined the player, whether they are in the active party or at camp.


In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).
In many occurrences during the game, the player has the possibility to side with a [[Non-player characters|NPC]] for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).


The amount of experience rewarded by defeating an enemy, discovering a location or completing a quest is not visible in the user interface until the task is done.
The amount of experience rewarded by defeating an enemy, discovering a location or completing a quest is not visible in the user interface until the task is completed. Once completed, the amount of experience gained will briefly appear on screen, as well as in the combats logs.


=== Defeating enemies ===
=== Defeating enemies ===
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If the level of the enemy is lower than the level of the area, then the game uses the level of the area instead of the level of the enemy to choose the reward. For example, when defeating a level 1 [[Goblin]] in the level 3 [[Blighted Village]], the game will grant the experience for a level 3 "Combatant", i.e. 20 experience instead of 10.
If the level of the enemy is lower than the level of the area, then the game uses the level of the area instead of the level of the enemy to choose the reward. For example, when defeating a level 1 [[Goblin]] in the level 3 [[Blighted Village]], the game will grant the experience for a level 3 "Combatant", i.e. 20 experience instead of 10.


Examining an enemy doesn't provide its category of reward, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy. The level of the areas is not provided in the user interface.
Examining an enemy doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy. The level of the areas is not provided in the user interface.


The experience granted by each level and each reward category is described in the following table:
The experience granted by each level and each reward category is described in the following table:
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=== Discovering new locations ===
=== Discovering new locations ===


The amount of experience obtained by discovering new locations (internally referenced as "Exploration Reward") is determined by:
The amount of experience obtained by discovering new [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by:
# the area level (see below for an exception)
# the area level (see below for an exception)
# the reward category assigned to the area
# the reward category assigned to the area
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Similarly, the level of the areas is assigned internally and is not visible anywhere in the user interface.
Similarly, the level of the areas is assigned internally and is not visible anywhere in the user interface.


If the level of the area is lower than the level of the player's main character, then the game uses the level of the main character instead of the level of the area to choose the reward. For example, when discovering [[Crèche Y'llek]], which is a level 5 "Big" area, if the main character is level 5, it will grant 240 experience; if the main character is level 6, it will grant 280 experience; and if the main character is level 7, it will grant 300 experience.
If the area level is lower than the main [[character level]], then the game uses the main character level instead of the area level to choose the reward. For example, when discovering [[Crèche Y'llek]], which is a level 5 "Big" area, if the main character is level 5, it will grant 240 experience; if the main character is level 6, it will grant 280 experience; and if the main character is level 7, it will grant 300 experience.


The experience granted by each level and each reward category is described in the following table:
The experience granted by each level and each reward category is described in the following table:
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=== Completing quests and steps of quests ===
=== Completing quests and steps of quests ===


The amount of experience obtained by completing quests and their steps is determined by:
The amount of experience obtained by completing [[quests]] and their steps is determined by:
# the level of the area that triggers the completion
# the level of the area that triggers the completion
# the reward category assigned to the quest step
# the reward category assigned to the quest step
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* CloseMain
* CloseMain


There is actually a 12th category "BackgroundGoal", but as its name suggests, it is not assigned to quests but to succeeding background goals.  
There is actually a 12th category, "BackgroundGoal", but as its name suggests, it is not assigned to completing quests but to succeeding background goals.  


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]