Experience: Difference between revisions

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(→‎Succeeding background goals: add screenshots + comment about the bug showing the incorrect XP reward in the UI)
(→‎Succeeding background goals: add that only the character who is succeeding the background goal earns the experience)
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The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience.
The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience.


The game will briefly open a window to notify the player when a character succeed a background goal. However, as of patch 6, the experience reward announced in the window is sometimes incorrect. The player can consult the Combat Log to see the actual experience reward.  
The game will briefly open a window to notify the player when a character succeed a background goal. However, as of patch 6, the experience reward announced in the window is sometimes incorrect. The player can consult the Combat Log to see the actual experience reward.
 
At the difference of the other sources of experience, only the character who is succeeding the background goal earns the experience.


The experience granted by each level is described in the following table:
The experience granted by each level is described in the following table: