Modding:Unpacking and converting files: Difference between revisions

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For <code>.wem</code> you will need [https://www.nexusmods.com/monsterhunterworld/mods/1912?tab=description Automatic .wem to .ogg Converter] script from Nexus Mods. It is made for Monster Hunter: World, but it works perfectly with BG3 files.
For <code>.wem</code> you will need [https://www.nexusmods.com/monsterhunterworld/mods/1912?tab=description Automatic .wem to .ogg Converter] script from Nexus Mods. It is made for Monster Hunter: World, but it works perfectly with BG3 files.
Inside the archive there is a folder WEM to OGG Converter. You need to put the files from it into the folder where .wem files are located and run <code>script.bat</code>. The script will automatically convert all <code>.wem</code> to <code>.ogg</code> files that can be opened with a standard media player.
Inside the archive there is a folder WEM to OGG Converter. You need to put the files from it into the folder where .wem files are located and run <code>script.bat</code>. The script will automatically convert all <code>.wem</code> to <code>.ogg</code> files that can be opened with a standard media player.
=== .loca → .xml ===
Localization text from '''English.pak''' (presumably the same for other languages).
The <code>.loca</code> files can be converted with Export Tool. Select the <code>.loca</code> file and specify the name of a <code>.xml</code> file to use as output.
[[Category:Modding]]
[[Category:Modding]]