Illithid powers: Difference between revisions

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|Invest a creature with power that heals it when it attacks, but also makes it Vulnerable to all damage.
|Invest a creature with power that heals it when it attacks, but also makes it Vulnerable to all damage.
|[[Transfuse Health]]
|[[Transfuse Health]]
|}
===Elite Powers===
When you first gain access to Illithid Powers, the final ring will be locked. At the very end of [[Chapter Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[Partial Illithid]]. This will also permanently mark your character's face with veins.
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
! style="width: 15%;" | Power
! style="width: 15%;" | Type
! style="width: 55%;" | Description
! style="width: 15%;" | Requires
|-
| {{SmallIcon|Paladin Tadpole Fracture Psyche Icon.png}} [[Fracture Psyche]]
| Class Action
| Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1. If the target dies while its psyche is fractured, you can cast [[Shatter Psyche]] on another target.
| Unlock one of:
* [[Ability Drain]]
* [[Illithid Expertise]]
|-
| [[Illithid Expertise]]
| Passive Feature
| You have deepened your sense of self, gaining [[Expertise]] in Persuasion, Deception, and Intimidation [[Checks]].
| Unlock one of:
* [[Luck of the Far Realms]]
* [[Fractured Psyche]]
|-
| [[Psionic Dominance]]
|
|
| [[Charm]]
|-
| [[Black Hole]]
|
|
| [[Displace]]
|-
| [[Fly]]
| Class Action
| Fly to a target position. Uses movement speed and doesn't take an [[Action]].
| Unlocked automatically
|-
| [[Mind Blast]]
| Class Action
| 3d8+INT(?) Psychic. Spew forth a conical wave of psychic energy and possibly [[Stun]] targets within.
|
|-
| [[Mind Sanctuary]]
| Class Action
|Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably.
| Unlock one of:
* [[Psionic Backlash]]
* [[Freecast]]
|-
| [[Freecast]]
| Toggleable Passive Feature
|You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a [[Short Rest|Short]] or [[Long Rest|Long]] Rest.
| Unlock one of:
* [[Shield of Thralls]]
* [[Mind Sanctuary]]
|-
| [[Absorb Intellect]]
| Class Action
| Gobble up a foe's intellect, lowering their [[Intelligence by 1 per turn and healing your wounds for 5 turns ({{DamageText|1d8|Healing}} each turn).
| Unlock one of:
* [[Perilous Stakes]]
* [[Displacer Beast Shape]]
|-
| [[Displacer Beast Shape]]
| Class Action
| Transform into a displacer beast that can [[Displace]] itself and enemies, and has 85 hit points. You take on the attributes of a displacer beast, but maintain your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores. When your displacer beast form drops to 0 hit points, you revert to your original form.
| [[Stage Fright]]
|}
|}