Illithid powers: Difference between revisions
Jump to navigation
Jump to search
(Spelling correction) |
|||
Line 112: | Line 112: | ||
|Invest a creature with power that heals it when it attacks, but also makes it Vulnerable to all damage. | |Invest a creature with power that heals it when it attacks, but also makes it Vulnerable to all damage. | ||
|[[Transfuse Health]] | |[[Transfuse Health]] | ||
|} | |||
===Elite Powers=== | |||
When you first gain access to Illithid Powers, the final ring will be locked. At the very end of [[Chapter Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[Partial Illithid]]. This will also permanently mark your character's face with veins. | |||
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;" | |||
! style="width: 15%;" | Power | |||
! style="width: 15%;" | Type | |||
! style="width: 55%;" | Description | |||
! style="width: 15%;" | Requires | |||
|- | |||
| {{SmallIcon|Paladin Tadpole Fracture Psyche Icon.png}} [[Fracture Psyche]] | |||
| Class Action | |||
| Invade a target's mind and disrupt its defences. The target's [[Armour Class]] is reduced by 1. If the target dies while its psyche is fractured, you can cast [[Shatter Psyche]] on another target. | |||
| Unlock one of: | |||
* [[Ability Drain]] | |||
* [[Illithid Expertise]] | |||
|- | |||
| [[Illithid Expertise]] | |||
| Passive Feature | |||
| You have deepened your sense of self, gaining [[Expertise]] in Persuasion, Deception, and Intimidation [[Checks]]. | |||
| Unlock one of: | |||
* [[Luck of the Far Realms]] | |||
* [[Fractured Psyche]] | |||
|- | |||
| [[Psionic Dominance]] | |||
| | |||
| | |||
| [[Charm]] | |||
|- | |||
| [[Black Hole]] | |||
| | |||
| | |||
| [[Displace]] | |||
|- | |||
| [[Fly]] | |||
| Class Action | |||
| Fly to a target position. Uses movement speed and doesn't take an [[Action]]. | |||
| Unlocked automatically | |||
|- | |||
| [[Mind Blast]] | |||
| Class Action | |||
| 3d8+INT(?) Psychic. Spew forth a conical wave of psychic energy and possibly [[Stun]] targets within. | |||
| | |||
|- | |||
| [[Mind Sanctuary]] | |||
| Class Action | |||
|Sculpt a magical nexus that allows those within to take actions and bonus actions interchangeably. | |||
| Unlock one of: | |||
* [[Psionic Backlash]] | |||
* [[Freecast]] | |||
|- | |||
| [[Freecast]] | |||
| Toggleable Passive Feature | |||
|You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a [[Short Rest|Short]] or [[Long Rest|Long]] Rest. | |||
| Unlock one of: | |||
* [[Shield of Thralls]] | |||
* [[Mind Sanctuary]] | |||
|- | |||
| [[Absorb Intellect]] | |||
| Class Action | |||
| Gobble up a foe's intellect, lowering their [[Intelligence by 1 per turn and healing your wounds for 5 turns ({{DamageText|1d8|Healing}} each turn). | |||
| Unlock one of: | |||
* [[Perilous Stakes]] | |||
* [[Displacer Beast Shape]] | |||
|- | |||
| [[Displacer Beast Shape]] | |||
| Class Action | |||
| Transform into a displacer beast that can [[Displace]] itself and enemies, and has 85 hit points. You take on the attributes of a displacer beast, but maintain your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores. When your displacer beast form drops to 0 hit points, you revert to your original form. | |||
| [[Stage Fright]] | |||
|} | |} | ||