Permanent bonuses: Difference between revisions

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m (fix typo; verify info for Awakened buff)
(Clarified some things about mirror of loss the religion check giving you +1 and the fact that you can get both if you do them in the right order)
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| [[Mirror of Loss]]|| Gain +2 to an [[Ability Score]] of choice  || Sacrifice the knowledge of the Necromancy of Thay to the Mirror of Loss in the House of Grief.
| [[Mirror of Loss]]|| Gain +2 to an [[Ability Score]] of choice  || Sacrifice the knowledge of the Necromancy of Thay to the Mirror of Loss in the House of Grief.
Alternatively, offer a prayer (25 Religion Check), then sacrifice your memories (-2 to an Ability Score of choice) to the Mirror of Loss in the House of Grief.
Alternatively, offer a prayer (25 Religion Check), then sacrifice your memories (-2 to an Ability Score of choice which can be cured with Curse Removal) for a +1 stat to the Mirror of Loss in the House of Grief.
| Can be raised above 20 (up to 24)
| Can be raised above 20 (up to 24)
If no prayer is offered to the mirror prior to sacrificing memories, no bonus is received, only the penalty.
If no prayer is offered to the mirror prior to sacrificing memories, no bonus is received, only the penalty.
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Penalty is called 'Stolen Vigour' and is classified as a curse. Can be removed with Remove Curse. When removed bonus seems to stay. No side-effects of removing it was observed.
Penalty is called 'Stolen Vigour' and is classified as a curse. Can be removed with Remove Curse. When removed bonus seems to stay. No side-effects of removing it was observed.
If you pass both the religion and arcana checks and sacrifice a memory to get the +1, you can still get the +2 afterwards for a combined +3
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| [[Unstable Blood]]|| Your blood is now highly flammable and will explode on contact with fire || Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk. ||  
| [[Unstable Blood]]|| Your blood is now highly flammable and will explode on contact with fire || Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk. ||  
[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]
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