Strange Ox: Difference between revisions

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(→‎Act One: added information about killing the strange ox)
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Walking past the Strange Ox will prompt a DC 10 [[Insight]] check to notice it's oddity. A character who passes the check can talk to the Strange Ox and make a DC 10 [[Arcana]] check to investigate further. Passing this check confirms the creature isn't what it appears to be.
Walking past the Strange Ox will prompt a DC 10 [[Insight]] check to notice it's oddity. A character who passes the check can talk to the Strange Ox and make a DC 10 [[Arcana]] check to investigate further. Passing this check confirms the creature isn't what it appears to be.


Attacking the Strange Ox in Act One will cause it's caretaker and neighboring oxen to become hostile. Killing it will only provide the Shapeshifter's Boon Ring as loot.
Attacking the Strange Ox in Act One will cause its caretaker and neighboring oxen to become hostile. Killing it will only provide the Shapeshifter's Boon Ring as loot.
 


== Act Two ==
== Act Two ==