Arrows: Difference between revisions

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* There are no regular arrows in the game. Every ranged [[Weapons|Weapon]] fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
* There are no regular arrows in the game. Every ranged [[Weapons|Weapon]] fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the [[Flawed Helldusk Gloves]], very useful in increasing the raw damage output of the shooter.
* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the {{RarityItem|Flawed Helldusk Gloves}}, very useful in increasing the raw damage output of the shooter.
* {{Icon|Arrow of Ilmater Icon.png|30}} [[Arrow of Ilmater]] is one of the earliest and cheapest available tools in the game to prevent healing.
* {{MdRarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
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! class="unsortable" |Effect
! class="unsortable" |Effect
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Acid Icon.png}} [[Arrow of Acid]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Acid}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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| Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
| Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Fire Icon.png}} [[Arrow of Fire]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Fire}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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| Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Ice Icon.png}} [[Arrow of Ice]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Ice}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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| Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Lightning Icon.png}} [[Arrow of Lightning]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Lightning}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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| Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Many Targets Icon.png}} [[Barbed Arrow]]
| style="text-align:left;" | {{LgItemIcon|Barbed Arrow}}
| data-sort-value="1" | Common
| data-sort-value="1" | Common
| 10
| 10
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|
|
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Beast Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Beast Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Construct Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Construct Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Construct]]s.
| Deals weapon damage, damage is doubled against [[Construct]]s.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Darkness Icon.png}} [[Arrow of Darkness]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Darkness}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blinded]] in {{AOE|m=3|ft=10|Radius}} for 3 turns.
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blinded]] in {{AOE|m=3|ft=10|Radius}} for 3 turns.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Elemental Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Elemental Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Elemental]]s.
| Deals weapon damage, damage is doubled against [[Elemental]]s.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Fiend Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Fiend Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Fiend]]s.
| Deals weapon damage, damage is doubled against [[Fiend]]s.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Ilmater Icon.png}} [[Arrow of Ilmater]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Ilmater}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Monstrosity Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Monstrosity Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Roaring Thunder Icon.png}} [[Arrow of Roaring Thunder]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Roaring Thunder}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Undead Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Undead Slaying}}
| data-sort-value="2" | {{Uncommon}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
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| Deals weapon damage, damage is doubled against [[Undead]].
| Deals weapon damage, damage is doubled against [[Undead]].
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Transposition Icon.png|link=Arrow of Transposition}} [[Arrow of Transposition]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Transposition}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
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| Teleports the shooter wherever this arrow is fired.
| Teleports the shooter wherever this arrow is fired.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Salving Icon.png}} [[Arrow of Salving]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Salving}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
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| Cures a target of {{icon|Poisoned Condition Icon.webp|25}}[[Poisoned (Condition)|Poison]],{{icon|Hold Person Condition Icon.webp|25}}[[Paralysed (Condition)|Paralysis]] or {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blindnes]].
| Cures a target of {{icon|Poisoned Condition Icon.webp|25}}[[Poisoned (Condition)|Poison]],{{icon|Hold Person Condition Icon.webp|25}}[[Paralysed (Condition)|Paralysis]] or {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blindnes]].
|-
|-
| style="text-align:left;" | {{Icon|Smokepowder Arrow Icon.png}} [[Smokepowder Arrow]]
| style="text-align:left;" | {{LgItemIcon|Smokepowder Arrow}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 80
| 80
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| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Many Targets Icon.png}} [[Arrow of Many Targets]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Many Targets}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
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| Deals weapon damage and an additional half of that damage to three other targets in range.
| Deals weapon damage and an additional half of that damage to three other targets in range.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Arcane Interference Icon.png}} [[Arrow of Arcane Interference]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Arcane Interference}}
| data-sort-value="3" | {{Rare}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
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| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{icon|Silenced Condition Icon.webp|25}}[[Silenced (Condition)|Silenced]].
| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{icon|Silenced Condition Icon.webp|25}}[[Silenced (Condition)|Silenced]].
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Dragon Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Dragon Slaying}}
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
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| Deals weapon damage, damage is doubled against [[Dragon]]s.
| Deals weapon damage, damage is doubled against [[Dragon]]s.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Aberration Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Aberration Slaying}}
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
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| Deals weapon damage, damage is doubled against [[Aberration]]s.
| Deals weapon damage, damage is doubled against [[Aberration]]s.
|-
|-
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Humanoid Slaying]]
| style="text-align:left;" | {{LgItemIcon|Arrow of Humanoid Slaying}}
| data-sort-value="4" | {{Very rare}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80