Wild Magic table (Barbarian): Difference between revisions

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!Teleport
!Teleport
|Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|m=18|ft=60}}
|{{SmallIcon|Wild Magic Teleport Barbarian Small Icon.png}} [[Wild Magic: Teleport (Barbarian)|Wild Magic: Teleport]]
*Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|m=18|ft=60}}
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!Dark Tendrils
!Dark Tendrils
|Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d6 | Necrotic}} damage. Additionally, you gain {{DamageIcon|Healing}}{{DamageColor|Healing|12 temporary Hit Points}}.
|Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d6 | Necrotic}} damage. Additionally, you gain {{DamageIcon|Healing}}{{DamageColor|Healing|12 temporary Hit Points}}.
|}<noinclude>{{BarbarianNavbox}}</noinclude>
|}<noinclude>{{BarbarianNavbox}}</noinclude>