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''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''
''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''


A '''Saving Throw''', also called a '''save''', is a D20 roll the game makes for a creature to decide whether it can save itself against a special kind of threat, such as a spell, poison, trap, and so on.  Each save has a Difficulty Class (DC) which must be reached or exceeded for the save to be successful.
[[Category:Gameplay Mechanics]]
 
A '''Saving Throw''', also called a '''save''', is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on.  The creature's Ability Score Modifier and Proficiency Bonus are added to the roll.
 
Result = {{D20}} + Ability Score Modifier + (optional) Proficiency Bonus


[[Category:Gameplay Mechanics]]
For a Saving Throw to succeed, it must reach or exceed a certain value, called its Difficulty Class (DC).
 
Each Saving Throw is tied to an [[Ability Score]] that determines its type.  Depending on this, it can be referred to as a Strength Save, Dexterity Save, Constitution Save, and so on.


== Modifiers ==
== Modifiers ==


Each Saving Throw is related to a specific [[Ability Score]].  (Depending on the ability, the Saving Throw can be referred to as a Strength Save, Dexterity Save, Constitution Save, and so on.)  The type of save determines the [[Die Rolls#Modifiers|Modifiers]] the creature uses.  In addition to its Ability Score Modifier, the creature can also add its Proficiency Bonus to the result if it has [[Proficiency]] in the corresponding type of Saving Throw. This means the formula is:
Saving Throws are affected by the [[Ability Score Modifier]] of the ability they're tied to.  In addition to that, a creature can be [[Proficiency|Proficient]] in a type of Saving Throw, allowing it to add its Proficiency Bonus to the roll.


  Result = {{D20}} + Ability Score Modifier + (optional) Proficiency Bonus
Saving Throws can also be affected by [[Advantage|Advantage / Disadvantage]]. For example, [[Elf|Elves]] have Advantage on Saving Throws against being [[Charmed]].  As another example, the [[Bleeding]] condition incurs Disadvantage on Constitution Saves.


=== Ability Score Modifier ===
=== Ability Score Modifier ===